|
- #pragma once
- #include <app/common.hpp>
- #include <widget/OpaqueWidget.hpp>
- #include <ui/Tooltip.hpp>
- #include <ui/Menu.hpp>
- #include <engine/ParamQuantity.hpp>
-
-
- namespace rack {
- namespace app {
-
-
- /** Manages an engine::Param on a ModuleWidget. */
- struct ParamWidget : widget::OpaqueWidget {
- engine::Module* module = NULL;
- int paramId;
-
- ui::Tooltip* tooltip = NULL;
- /** For triggering the Change event. `*/
- float lastValue = NAN;
-
- /** Configures ParamQuantity properties based on the type of ParamWidget.
- This seems a bit hacky, but it's easier than requiring plugin developers to set `ParamQuantity::randomizeEnabled`, etc.
- */
- virtual void initParamQuantity() {}
- engine::ParamQuantity* getParamQuantity();
- void createTooltip();
- void destroyTooltip();
-
- void step() override;
- void draw(const DrawArgs& args) override;
-
- void onButton(const event::Button& e) override;
- void onDoubleClick(const event::DoubleClick& e) override;
- void onEnter(const event::Enter& e) override;
- void onLeave(const event::Leave& e) override;
-
- void createContextMenu();
- virtual void appendContextMenu(ui::Menu* menu) {}
- void resetAction();
- };
-
-
- } // namespace app
- } // namespace rack
|