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- #pragma once
- #include <common.hpp>
-
-
- namespace rack {
- namespace engine {
-
-
- struct Light {
- /** The square of the brightness.
- Unstable API. Use set/getBrightness().
- */
- float value = 0.f;
-
- /** Sets the brightness immediately with no light decay. */
- void setBrightness(float brightness) {
- value = brightness;
- }
-
- float getBrightness() {
- return value;
- }
-
- /** Emulates light decay with slow fall but immediate rise. */
- void setSmoothBrightness(float brightness, float deltaTime) {
- if (brightness < value) {
- // Fade out light
- const float lambda = 30.f;
- value += (brightness - value) * lambda * deltaTime;
- }
- else {
- // Immediately illuminate light
- value = brightness;
- }
- }
-
- /** Use `setSmoothBrightness(brightness, sampleTime * frames)` instead. */
- DEPRECATED void setBrightnessSmooth(float brightness, float frames = 1.f) {
- setSmoothBrightness(brightness, frames / 44100.f);
- }
- };
-
-
- } // namespace engine
- } // namespace rack
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