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- GL_ARB_geometry_shader4
- http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt
- GL_ARB_geometry_shader4
-
- GL_LINES_ADJACENCY_ARB 0xA
- GL_LINE_STRIP_ADJACENCY_ARB 0xB
- GL_TRIANGLES_ADJACENCY_ARB 0xC
- GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
- GL_PROGRAM_POINT_SIZE_ARB 0x8642
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
- GL_GEOMETRY_SHADER_ARB 0x8DD9
- GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
- GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
- GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
- void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level)
- void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
- void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
- void glProgramParameteriARB (GLuint program, GLenum pname, GLint value)
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