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  1. GL_ARB_geometry_shader4
  2. http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt
  3. GL_ARB_geometry_shader4
  4. GL_LINES_ADJACENCY_ARB 0xA
  5. GL_LINE_STRIP_ADJACENCY_ARB 0xB
  6. GL_TRIANGLES_ADJACENCY_ARB 0xC
  7. GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
  8. GL_PROGRAM_POINT_SIZE_ARB 0x8642
  9. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
  10. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
  11. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
  12. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
  13. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
  14. GL_GEOMETRY_SHADER_ARB 0x8DD9
  15. GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
  16. GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
  17. GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
  18. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
  19. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
  20. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
  21. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
  22. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
  23. void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level)
  24. void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
  25. void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
  26. void glProgramParameteriARB (GLuint program, GLenum pname, GLint value)