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							- #pragma once
 - #include <common.hpp>
 - 
 - 
 - namespace rack {
 - 
 - 
 - namespace history {
 - struct State;
 - } // namespace history
 - 
 - 
 - namespace engine {
 - struct Engine;
 - } // namespace engine
 - 
 - 
 - struct Window;
 - struct PatchManager;
 - 
 - 
 - namespace event {
 - struct State;
 - } // namespace event
 - 
 - 
 - namespace app {
 - struct Scene;
 - } // namespace app
 - 
 - 
 - /** Contains the application state  */
 - struct App {
 - 	event::State* event = NULL;
 - 	app::Scene* scene = NULL;
 - 	engine::Engine* engine = NULL;
 - 	Window* window = NULL;
 - 	history::State* history = NULL;
 - 	PatchManager* patch = NULL;
 - 
 - 	void init();
 - 	~App();
 - };
 - 
 - 
 - void appInit();
 - void appDestroy();
 - /** Returns the global App pointer */
 - App* appGet();
 - 
 - /** Accesses the global App pointer */
 - #define APP appGet()
 - 
 - 
 - } // namespace rack
 
 
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