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  1. // Copyright 2014 Olivier Gillet.
  2. //
  3. // Author: Olivier Gillet (ol.gillet@gmail.com)
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. // See http://creativecommons.org/licenses/MIT/ for more information.
  24. //
  25. // -----------------------------------------------------------------------------
  26. //
  27. // Parameters of the granular effect.
  28. #ifndef CLOUDS_DSP_PARAMETERS_H_
  29. #define CLOUDS_DSP_PARAMETERS_H_
  30. #include "stmlib/stmlib.h"
  31. namespace clouds {
  32. struct Parameters {
  33. float position;
  34. float size;
  35. float pitch;
  36. float density;
  37. float texture;
  38. float dry_wet;
  39. float stereo_spread;
  40. float feedback;
  41. float reverb;
  42. bool freeze;
  43. bool trigger;
  44. bool gate;
  45. struct Granular {
  46. float overlap;
  47. float window_shape;
  48. float stereo_spread;
  49. bool use_deterministic_seed;
  50. } granular;
  51. struct Spectral {
  52. float quantization;
  53. float refresh_rate;
  54. float phase_randomization;
  55. float warp;
  56. } spectral;
  57. };
  58. } // namespace clouds
  59. #endif // CLOUDS_DSP_PARAMETERS_H_