|  | #ifndef STK_SOCKET_H
#define STK_SOCKET_H
#include "Stk.h"
#if (defined(__OS_IRIX__) || defined(__OS_LINUX__) || defined(__OS_MACOSX__))
  #include <sys/socket.h>
  #include <sys/types.h>
  #include <arpa/inet.h>
  #include <netdb.h>
  #include <unistd.h>
  #include <fcntl.h>
  #include <netinet/in.h>
  #include <netinet/tcp.h>
#elif defined(__OS_WINDOWS__)
  #include <winsock.h>
#endif
namespace stk {
/***************************************************/
/*! \class Socket
    \brief STK internet socket abstract base class.
    This class provides common functionality for TCP and UDP internet
    socket server and client subclasses.  This class also provides a
    number of static functions for use with external socket
    descriptors.
    by Perry R. Cook and Gary P. Scavone, 1995--2017.
*/
/***************************************************/
class Socket : public Stk
{
 public:
  enum ProtocolType {
    PROTO_TCP,
    PROTO_UDP
  };
  //! Class constructor
  Socket();
  //! Class destructor.
  virtual ~Socket();
  //! Close the socket.
  static void close( int socket );
  //! Return the socket descriptor.
  int id( void ) const { return soket_; };
  //! Return the socket port number.
  int port( void ) const { return port_; };
  //! Returns true if the socket descriptor is valid.
  static bool isValid( int socket ) { return socket != -1; };
  //! If enable = false, the socket is set to non-blocking mode.  When first created, sockets are by default in blocking mode.
  static void setBlocking( int socket, bool enable );
  //! Write a buffer over the socket connection.  Returns the number of bytes written or -1 if an error occurs.
  virtual int writeBuffer(const void *buffer, long bufferSize, int flags = 0) = 0;
  //! Read an input buffer, up to length \e bufferSize.  Returns the number of bytes read or -1 if an error occurs.
  virtual int readBuffer(void *buffer, long bufferSize, int flags = 0) = 0;
  //! Write a buffer via the specified socket.  Returns the number of bytes written or -1 if an error occurs.
  static int writeBuffer(int socket, const void *buffer, long bufferSize, int flags );
  //! Read a buffer via the specified socket.  Returns the number of bytes read or -1 if an error occurs.
  static int readBuffer(int socket, void *buffer, long bufferSize, int flags );
 protected:
  int soket_;
  int port_;
};
} // stk namespace
#endif
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