#pragma once #include <common.hpp> namespace rack { struct WeakHandle { void* ptr; size_t count = 0; WeakHandle(void* ptr) : ptr(ptr) {} }; /** Base class for classes that allow `WeakPtr`s to be used. */ struct WeakBase { WeakHandle* weakHandle = nullptr; ~WeakBase() { if (weakHandle) { weakHandle->ptr = nullptr; } } size_t getWeakCount() { if (!weakHandle) return 0; return weakHandle->count; } }; /** A weak pointer to a subclass of WeakBase. Weak pointers behave like raw pointers but can be accessed safely (returning nullptr) after the pointed object is deleted. Example: Foo* foo = new Foo; WeakPtr<Foo> weakFoo = foo; weakFoo.get(); // returns foo delete foo; weakFoo.get(); // returns nullptr Not thread safe. In multithreaded environments, the object pointed to by the WeakPtr could be deleted at any time after obtaining its pointer from WeakPtr. */ template <typename T> struct WeakPtr { WeakHandle* weakHandle = NULL; WeakPtr() {} WeakPtr(T* ptr) { set(ptr); } WeakPtr(const WeakPtr& other) { set(other.get()); } WeakPtr& operator=(const WeakPtr& other) { set(other.get()); return *this; } ~WeakPtr() { set(nullptr); } void set(T* ptr) { // Release handle if (weakHandle) { // Decrement and check handle reference count if (--weakHandle->count == 0) { // Remove handle from object and delete it T* oldPtr = reinterpret_cast<T*>(weakHandle->ptr); if (oldPtr) { oldPtr->weakHandle = nullptr; } delete weakHandle; } weakHandle = nullptr; } // Obtain handle if (ptr) { if (!ptr->weakHandle) { // Create new handle for object ptr->weakHandle = new WeakHandle(ptr); } weakHandle = ptr->weakHandle; // Increment handle reference count weakHandle->count++; } } T* get() const { if (!weakHandle) return nullptr; return reinterpret_cast<T*>(weakHandle->ptr); } T* operator->() const { return get(); } T& operator*() const { return *get(); } operator T*() const { return get(); } explicit operator bool() const { return get(); } }; } // namespace rack