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							|  | #pragma once
#include <widget/OpaqueWidget.hpp>
#include <ui/common.hpp>
#include <Quantity.hpp>
namespace rack {
namespace ui {
struct Button : widget::OpaqueWidget {
	std::string text;
	/** Not owned. Tracks the pressed state of the button.*/
	Quantity* quantity = NULL;
	Button();
	void draw(const DrawArgs& args) override;
	void onDragStart(const event::DragStart& e) override;
	void onDragEnd(const event::DragEnd& e) override;
	void onDragDrop(const event::DragDrop& e) override;
};
} // namespace ui
} // namespace rack
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