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- // threebees.cpp STK tutorial program
-
- #include "BeeThree.h"
- #include "RtAudio.h"
- #include "Messager.h"
- #include "Voicer.h"
- #include "SKINImsg.h"
-
- #include <algorithm>
- using std::min;
-
- using namespace stk;
-
- // The TickData structure holds all the class instances and data that
- // are shared by the various processing functions.
- struct TickData {
- Voicer voicer;
- Messager messager;
- Skini::Message message;
- int counter;
- bool haveMessage;
- bool done;
-
- // Default constructor.
- TickData()
- : counter(0), haveMessage(false), done( false ) {}
- };
-
- #define DELTA_CONTROL_TICKS 64 // default sample frames between control input checks
-
- // The processMessage() function encapsulates the handling of control
- // messages. It can be easily relocated within a program structure
- // depending on the desired scheduling scheme.
- void processMessage( TickData* data )
- {
- register StkFloat value1 = data->message.floatValues[0];
- register StkFloat value2 = data->message.floatValues[1];
-
- switch( data->message.type ) {
-
- case __SK_Exit_:
- data->done = true;
- return;
-
- case __SK_NoteOn_:
- if ( value2 == 0.0 ) // velocity is zero ... really a NoteOff
- data->voicer.noteOff( value1, 64.0 );
- else { // a NoteOn
- data->voicer.noteOn( value1, value2 );
- }
- break;
-
- case __SK_NoteOff_:
- data->voicer.noteOff( value1, value2 );
- break;
-
- case __SK_ControlChange_:
- data->voicer.controlChange( (int) value1, value2 );
- break;
-
- case __SK_AfterTouch_:
- data->voicer.controlChange( 128, value1 );
-
- case __SK_PitchChange_:
- data->voicer.setFrequency( value1 );
- break;
-
- case __SK_PitchBend_:
- data->voicer.pitchBend( value1 );
-
- } // end of switch
-
- data->haveMessage = false;
- return;
- }
-
- // This tick() function handles sample computation and scheduling of
- // control updates. It will be called automatically when the system
- // needs a new buffer of audio samples.
- int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
- double streamTime, RtAudioStreamStatus status, void *dataPointer )
- {
- TickData *data = (TickData *) dataPointer;
- register StkFloat *samples = (StkFloat *) outputBuffer;
- int counter, nTicks = (int) nBufferFrames;
-
- while ( nTicks > 0 && !data->done ) {
-
- if ( !data->haveMessage ) {
- data->messager.popMessage( data->message );
- if ( data->message.type > 0 ) {
- data->counter = (long) (data->message.time * Stk::sampleRate());
- data->haveMessage = true;
- }
- else
- data->counter = DELTA_CONTROL_TICKS;
- }
-
- counter = min( nTicks, data->counter );
- data->counter -= counter;
-
- for ( int i=0; i<counter; i++ ) {
- *samples++ = data->voicer.tick();
- nTicks--;
- }
- if ( nTicks == 0 ) break;
-
- // Process control messages.
- if ( data->haveMessage ) processMessage( data );
- }
-
- return 0;
- }
-
- int main()
- {
- // Set the global sample rate and rawwave path before creating class instances.
- Stk::setSampleRate( 44100.0 );
- Stk::setRawwavePath( "../../rawwaves/" );
-
- int i;
- TickData data;
- RtAudio dac;
- Instrmnt *instrument[3];
- for ( i=0; i<3; i++ ) instrument[i] = 0;
-
- // Figure out how many bytes in an StkFloat and setup the RtAudio stream.
- RtAudio::StreamParameters parameters;
- parameters.deviceId = dac.getDefaultOutputDevice();
- parameters.nChannels = 1;
- RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
- unsigned int bufferFrames = RT_BUFFER_SIZE;
- try {
- dac.openStream( ¶meters, NULL, format, (unsigned int)Stk::sampleRate(), &bufferFrames, &tick, (void *)&data );
- }
- catch ( RtAudioError &error ) {
- error.printMessage();
- goto cleanup;
- }
-
- try {
- // Define and load the BeeThree instruments
- for ( i=0; i<3; i++ )
- instrument[i] = new BeeThree();
- }
- catch ( StkError & ) {
- goto cleanup;
- }
-
- // "Add" the instruments to the voicer.
- for ( i=0; i<3; i++ )
- data.voicer.addInstrument( instrument[i] );
-
- if ( data.messager.startStdInput() == false )
- goto cleanup;
-
- try {
- dac.startStream();
- }
- catch ( RtAudioError &error ) {
- error.printMessage();
- goto cleanup;
- }
-
- // Block waiting until callback signals done.
- while ( !data.done )
- Stk::sleep( 100 );
-
- // Shut down the callback and output stream.
- try {
- dac.closeStream();
- }
- catch ( RtAudioError &error ) {
- error.printMessage();
- }
-
- cleanup:
- for ( i=0; i<3; i++ ) delete instrument[i];
-
- return 0;
- }
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