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- // Eguitar.cpp
- //
- // This is a program to create a simple electric guitar model using
- // the STK Guitar class. The is model is derived in part from an
- // implementation made by Nicholas Donaldson at McGill University in
- // 2009. The distortion model is poor, using a simple soft-clipping
- // expression provided by Charles R. Sullivan in "Extending the
- // Karplus-String Algorithm to Synthesize Electric Guitar Timbres with
- // Distortion and Feedback," Computer Music Journal, Vol.14 No.3, Fall
- // 1990. Other distortion models would be better, such as that found
- // in Pakarinen and Yeh's "A Review of Digital Techniques for Modeling
- // Vacuum-Tube Guitar Amplifiers," Computer Music Journal, Vol 33
- // No. 2, Summer 2009.
- //
- // This program performs simple voice management if all noteOn and
- // noteOff events are on channel 0. Otherwise, channel values > 0 are
- // mapped to specific string numbers. By default, the program creates
- // a 6-string guitar. If the normalized noteOn() velocity is < 0.2, a
- // string is undamped but not plucked (this is implemented in the
- // stk::Guitar class). Thus, you can lightly depress a key on a MIDI
- // keyboard and then experiment with string coupling.
- //
- // The Tcl/Tk GUI allows you to experiment with various parameter
- // settings and that can be used in conjunction with a MIDI keyboard
- // as: wish < tcl/EGuitar.tcl | ./eguitar -or -ip -im 1
- //
- // For the moment, this program does not support pitch bends.
- //
- // Gary P. Scavone, McGill University 2012.
-
- #include "Guitar.h"
- #include "SKINImsg.h"
- #include "WvOut.h"
- #include "JCRev.h"
- #include "Skini.h"
- #include "RtAudio.h"
- #include "Delay.h"
- #include "Cubic.h"
-
- // Miscellaneous command-line parsing and instrument allocation
- // functions are defined in utilites.cpp ... specific to this program.
- #include "utilities.h"
-
- #include <signal.h>
- #include <iostream>
- #include <algorithm>
- #include <cmath>
- using std::min;
-
- bool done;
- static void finish(int ignore){ done = true; }
-
- using namespace stk;
-
- const unsigned int nStrings = 6;
-
- // Data structure for string information.
- struct StringInfo{
- bool inUse; // is this string being used?
- unsigned int iNote; // note number associated with this string
-
- StringInfo() : inUse(false), iNote(0) {};
- };
-
- // The TickData structure holds all the class instances and data that
- // are shared by the various processing functions.
- struct TickData {
- WvOut **wvout;
- Guitar *guitar;
- StringInfo voices[nStrings];
- JCRev reverb;
- Messager messager;
- Skini::Message message;
- StkFloat volume;
- StkFloat t60;
- unsigned int nWvOuts;
- int channels;
- int counter;
- bool realtime;
- bool settling;
- bool haveMessage;
- int keysDown;
-
- StkFloat feedbackGain;
- StkFloat oldFeedbackGain;
- StkFloat distortionGain;
- StkFloat distortionMix;
- Delay feedbackDelay;
- Cubic distortion;
- StkFloat feedbackSample;
-
- // Default constructor.
- TickData()
- : wvout(0), volume(1.0), t60(0.75),
- nWvOuts(0), channels(2), counter(0),
- realtime( false ), settling( false ), haveMessage( false ),
- keysDown(0), feedbackSample( 0.0 ) {}
- };
-
- #define DELTA_CONTROL_TICKS 30 // default sample frames between control input checks
-
- // The processMessage() function encapsulates the handling of control
- // messages. It can be easily relocated within a program structure
- // depending on the desired scheduling scheme.
- void processMessage( TickData* data )
- {
- register StkFloat value1 = data->message.floatValues[0];
- register StkFloat value2 = data->message.floatValues[1];
- unsigned int channel = (unsigned int) data->message.channel;
-
- switch( data->message.type ) {
-
- case __SK_Exit_:
- if ( data->settling == false ) goto settle;
- done = true;
- return;
-
- case __SK_NoteOn_:
- if ( value2 > 0.0 ) { // velocity > 0
- unsigned int iNote = data->message.intValues[0];
- if ( channel == 0 ) { // do basic voice management
- unsigned int s;
- if ( data->keysDown >= (int) nStrings ) break; // ignore extra note on's
- // Find first unused string
- for ( s=0; s<nStrings; s++ )
- if ( !data->voices[s].inUse ) break;
- if ( s == nStrings ) break;
- data->voices[s].inUse = true;
- data->voices[s].iNote = iNote;
- data->guitar->noteOn( Midi2Pitch[iNote], value2 * ONE_OVER_128, s );
- data->keysDown++;
- // If first key down, turn on feedback gain
- if ( data->keysDown == 1 )
- data->feedbackGain = data->oldFeedbackGain;
- }
- else if ( channel <= nStrings )
- data->guitar->noteOn( Midi2Pitch[iNote], value2 * ONE_OVER_128, channel-1 );
- break;
- }
- // else a note off, so continue to next case
-
- case __SK_NoteOff_:
- if ( channel == 0 ) { // do basic voice management
- if ( !data->keysDown ) break;
- // Search for the released note
- unsigned int s, iNote;
- iNote = data->message.intValues[0];
- for ( s=0; s<nStrings; s++ )
- if ( data->voices[s].inUse && iNote == data->voices[s].iNote )
- break;
- if ( s == nStrings ) break;
- data->voices[s].inUse = false;
- data->guitar->noteOff( value2 * ONE_OVER_128, s );
- data->keysDown--;
- if ( data->keysDown == 0 ) { // turn off feedback gain and clear delay
- data->feedbackDelay.clear();
- data->feedbackGain = 0.0;
- }
- }
- else if ( channel <= nStrings )
- data->guitar->noteOff( value2 * ONE_OVER_128, channel-1 );
- break;
-
- case __SK_ControlChange_:
- if ( value1 == 44.0 )
- data->reverb.setEffectMix( value2 * ONE_OVER_128 );
- else if ( value1 == 7.0 )
- data->volume = value2 * ONE_OVER_128;
- else if ( value1 == 27 ) // feedback delay
- data->feedbackDelay.setDelay( (value2 * Stk::sampleRate() / 127) + 1 );
- else if ( value1 == 28 ) { // feedback gain
- //data->oldFeedbackGain = value2 * 0.01 / 127.0;
- data->oldFeedbackGain = value2 * 0.02 / 127.0;
- data->feedbackGain = data->oldFeedbackGain;
- }
- else if ( value1 == 71 ) // pre-distortion gain
- data->distortionGain = 2.0 * value2 * ONE_OVER_128;
- else if ( value1 == 72 ) // distortion mix
- data->distortionMix = value2 * ONE_OVER_128;
- else
- data->guitar->controlChange( (int) value1, value2 );
- break;
- case __SK_AfterTouch_:
- data->guitar->controlChange( 128, value1 );
- break;
-
- case __SK_PitchBend_:
- // Implement me!
- break;
- case __SK_Volume_:
- data->volume = value1 * ONE_OVER_128;
- break;
-
- } // end of switch
-
- data->haveMessage = false;
- return;
-
- settle:
- // Exit and program change messages are preceeded with a short settling period.
- for ( unsigned int s=0; s<nStrings; s++ )
- if ( data->voices[s].inUse ) data->guitar->noteOff( 0.6, s );
- data->counter = (int) (0.3 * data->t60 * Stk::sampleRate());
- data->settling = true;
- }
-
-
- // The tick() function handles sample computation and scheduling of
- // control updates. If doing realtime audio output, it will be called
- // automatically when the system needs a new buffer of audio samples.
- int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
- double streamTime, RtAudioStreamStatus status, void *dataPointer )
- {
- TickData *data = (TickData *) dataPointer;
- register StkFloat temp, sample, *samples = (StkFloat *) outputBuffer;
- int counter, nTicks = (int) nBufferFrames;
-
- while ( nTicks > 0 && !done ) {
-
- if ( !data->haveMessage ) {
- data->messager.popMessage( data->message );
- if ( data->message.type > 0 ) {
- data->counter = (long) (data->message.time * Stk::sampleRate());
- data->haveMessage = true;
- }
- else
- data->counter = DELTA_CONTROL_TICKS;
- }
-
- counter = min( nTicks, data->counter );
- data->counter -= counter;
- for ( int i=0; i<counter; i++ ) {
-
- // Put the previous distorted sample thru feedback
- sample = data->feedbackDelay.tick( data->feedbackSample * data->feedbackGain );
- sample = data->guitar->tick( sample );
-
- // Apply distortion (x - x^3/3) and mix
- temp = data->distortionGain * sample;
- if ( temp > 0.6666667 ) temp = 0.6666667;
- else if ( temp < -0.6666667 ) temp = -0.6666667;
- else temp = data->distortion.tick( temp );
- sample = (data->distortionMix * temp) + ((1 - data->distortionMix) * sample );
- data->feedbackSample = sample;
-
- // Tick instrument and apply reverb
- sample = data->volume * data->reverb.tick( sample );
- for ( unsigned int j=0; j<data->nWvOuts; j++ ) data->wvout[j]->tick( sample );
- if ( data->realtime )
- for ( int k=0; k<data->channels; k++ ) *samples++ = sample;
- nTicks--;
- }
- if ( nTicks == 0 ) break;
-
- // Process control messages.
- if ( data->haveMessage ) processMessage( data );
- }
-
- return 0;
- }
-
- int main( int argc, char *argv[] )
- {
- TickData data;
- int i;
-
- #if defined(__STK_REALTIME__)
- RtAudio dac;
- #endif
-
- // If you want to change the default sample rate (set in Stk.h), do
- // it before instantiating any objects! If the sample rate is
- // specified in the command line, it will override this setting.
- Stk::setSampleRate( 44100.0 );
-
- // By default, warning messages are not printed. If we want to see
- // them, we need to specify that here.
- Stk::showWarnings( true );
-
- // Check the command-line arguments for errors and to determine
- // the number of WvOut objects to be instantiated (in utilities.cpp).
- data.nWvOuts = checkArgs( argc, argv );
- data.wvout = (WvOut **) calloc( data.nWvOuts, sizeof(WvOut *) );
-
- // Parse the command-line flags, instantiate WvOut objects, and
- // instantiate the input message controller (in utilities.cpp).
- try {
- data.realtime = parseArgs( argc, argv, data.wvout, data.messager );
- }
- catch (StkError &) {
- goto cleanup;
- }
-
- // If realtime output, allocate the dac here.
- #if defined(__STK_REALTIME__)
- if ( data.realtime ) {
- RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
- RtAudio::StreamParameters parameters;
- parameters.deviceId = dac.getDefaultOutputDevice();
- parameters.nChannels = data.channels;
- unsigned int bufferFrames = RT_BUFFER_SIZE;
- try {
- dac.openStream( ¶meters, NULL, format, (unsigned int)Stk::sampleRate(), &bufferFrames, &tick, (void *)&data );
- }
- catch ( RtAudioError& error ) {
- error.printMessage();
- goto cleanup;
- }
- }
- #endif
-
- // Set the reverb parameters.
- data.reverb.setT60( data.t60 );
- data.reverb.setEffectMix( 0.2 );
-
- // Allocate guitar
- data.guitar = new Guitar( nStrings );
-
- // Configure distortion and feedback.
- data.distortion.setThreshold( 2.0 / 3.0 );
- data.distortion.setA1( 1.0 );
- data.distortion.setA2( 0.0 );
- data.distortion.setA3( -1.0 / 3.0 );
- data.distortionMix = 0.9;
- data.distortionGain = 1.0;
- data.feedbackDelay.setMaximumDelay( (unsigned long int)( 1.1 * Stk::sampleRate() ) );
- data.feedbackDelay.setDelay( 20000 );
- data.feedbackGain = 0.001;
- data.oldFeedbackGain = 0.001;
-
-
- // Install an interrupt handler function.
- (void) signal(SIGINT, finish);
-
- // If realtime output, set our callback function and start the dac.
- #if defined(__STK_REALTIME__)
- if ( data.realtime ) {
- try {
- dac.startStream();
- }
- catch ( RtAudioError &error ) {
- error.printMessage();
- goto cleanup;
- }
- }
- #endif
-
- // Setup finished.
- while ( !done ) {
- #if defined(__STK_REALTIME__)
- if ( data.realtime )
- // Periodically check "done" status.
- Stk::sleep( 200 );
- else
- #endif
- // Call the "tick" function to process data.
- tick( NULL, NULL, 256, 0, 0, (void *)&data );
- }
-
- // Shut down the output stream.
- #if defined(__STK_REALTIME__)
- if ( data.realtime ) {
- try {
- dac.closeStream();
- }
- catch ( RtAudioError& error ) {
- error.printMessage();
- }
- }
- #endif
-
- cleanup:
-
- for ( i=0; i<(int)data.nWvOuts; i++ ) delete data.wvout[i];
- free( data.wvout );
- delete data.guitar;
-
- std::cout << "\nStk eguitar finished ... goodbye.\n\n";
- return 0;
- }
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