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- #pragma once
- #include "ui/common.hpp"
- #include "widgets/OpaqueWidget.hpp"
- #include "ui/Quantity.hpp"
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- namespace rack {
-
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- struct RadioButton : OpaqueWidget {
- BNDwidgetState state = BND_DEFAULT;
- Quantity *quantity = NULL;
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- RadioButton();
- ~RadioButton();
- void draw(NVGcontext *vg) override;
- void onEnter(const event::Enter &e) override;
- void onLeave(const event::Leave &e) override;
- void onDragDrop(const event::DragDrop &e) override;
- };
-
-
- } // namespace rack
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