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							- //
 - // Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
 - //
 - // This software is provided 'as-is', without any express or implied
 - // warranty.  In no event will the authors be held liable for any damages
 - // arising from the use of this software.
 - // Permission is granted to anyone to use this software for any purpose,
 - // including commercial applications, and to alter it and redistribute it
 - // freely, subject to the following restrictions:
 - // 1. The origin of this software must not be misrepresented; you must not
 - //    claim that you wrote the original software. If you use this software
 - //    in a product, an acknowledgment in the product documentation would be
 - //    appreciated but is not required.
 - // 2. Altered source versions must be plainly marked as such, and must not be
 - //    misrepresented as being the original software.
 - // 3. This notice may not be removed or altered from any source distribution.
 - //
 - #ifndef NANOVG_GL_UTILS_H
 - #define NANOVG_GL_UTILS_H
 - 
 - #include <stdio.h>
 - 
 - struct NVGLUframebuffer {
 - 	NVGcontext* ctx;
 - 	GLuint fbo;
 - 	GLuint rbo;
 - 	GLuint texture;
 - 	int image;
 - };
 - typedef struct NVGLUframebuffer NVGLUframebuffer;
 - 
 - // Helper function to create GL frame buffer to render to.
 - void nvgluBindFramebuffer(NVGLUframebuffer* fb);
 - NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags);
 - void nvgluDeleteFramebuffer(NVGLUframebuffer* fb);
 - 
 - #endif // NANOVG_GL_UTILS_H
 - 
 - #ifdef NANOVG_GL_IMPLEMENTATION
 - 
 - #if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3)
 - // FBO is core in OpenGL 3>.
 - #	define NANOVG_FBO_VALID 1
 - #elif defined(NANOVG_GL2)
 - // On OS X including glext defines FBO on GL2 too.
 - #	ifdef __APPLE__
 - #		include <OpenGL/glext.h>
 - #		define NANOVG_FBO_VALID 1
 - #	endif
 - #endif
 - 
 - static GLint defaultFBO = -1;
 - 
 - NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags)
 - {
 -   /* printf("xxx nvgluCreateFramebuffer: ENTER\n"); */
 - #ifdef NANOVG_FBO_VALID
 - 	GLint defaultFBO;
 - 	GLint defaultRBO;
 - 	NVGLUframebuffer* fb = NULL;
 - 
 - 	glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
 - 	glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO);
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: 2\n"); */
 - 
 - 	fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer));
 - 	if (fb == NULL) goto error;
 - 	memset(fb, 0, sizeof(NVGLUframebuffer));
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: 3 ctx=%p fb=%p\n", ctx, fb); */
 - 
 - 	fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL);
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: 4\n"); */
 - #if defined NANOVG_GL2
 - 	fb->texture = nvglImageHandleGL2(ctx, fb->image);
 - #elif defined NANOVG_GL3
 - 	fb->texture = nvglImageHandleGL3(ctx, fb->image);
 - #elif defined NANOVG_GLES2
 - 	fb->texture = nvglImageHandleGLES2(ctx, fb->image);
 - #elif defined NANOVG_GLES3
 - 	fb->texture = nvglImageHandleGLES3(ctx, fb->image);
 - #endif
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: 5\n"); */
 - 	fb->ctx = ctx;
 -    /* printf("xxx nvgluCreateFramebuffer: 5b fb->fbo=%p\n", &fb->fbo); */
 - 
 - 	// frame buffer object
 -    // (note) crashes when called in DLL (!)
 - 	glGenFramebuffers(1, &fb->fbo);
 -    /* printf("xxx nvgluCreateFramebuffer: 5c\n"); */
 - 	glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: 6\n"); */
 - 	// render buffer object
 - 	glGenRenderbuffers(1, &fb->rbo);
 - 	glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo);
 - 	glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: 7\n"); */
 - 	// combine all
 - 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
 - 	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: 8\n"); */
 - 	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
 - #ifdef GL_DEPTH24_STENCIL8
 - 		// If GL_STENCIL_INDEX8 is not supported, try GL_DEPTH24_STENCIL8 as a fallback.
 - 		// Some graphics cards require a depth buffer along with a stencil.
 - 		glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h);
 - 		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
 - 		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
 - 
 - 		if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
 - #endif // GL_DEPTH24_STENCIL8
 - 			goto error;
 - 	}
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: 9\n"); */
 - 
 - 	glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
 - 	glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
 - 
 -    /* printf("xxx nvgluCreateFramebuffer: LEAVE\n"); */
 - 	return fb;
 - error:
 -    /* printf("xxx nvgluCreateFramebuffer: error\n"); */
 - 	glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
 - 	glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
 - 	nvgluDeleteFramebuffer(fb);
 -    /* printf("xxx nvgluCreateFramebuffer: error LEAVE\n"); */
 - 	return NULL;
 - #else
 - 	NVG_NOTUSED(ctx);
 - 	NVG_NOTUSED(w);
 - 	NVG_NOTUSED(h);
 - 	NVG_NOTUSED(imageFlags);
 - 	return NULL;
 - #endif
 - }
 - 
 - void nvgluBindFramebuffer(NVGLUframebuffer* fb)
 - {
 - #ifdef NANOVG_FBO_VALID
 - 	if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
 - 	glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO);
 - #else
 - 	NVG_NOTUSED(fb);
 - #endif
 - }
 - 
 - void nvgluDeleteFramebuffer(NVGLUframebuffer* fb)
 - {
 - #ifdef NANOVG_FBO_VALID
 - 	if (fb == NULL) return;
 - 	if (fb->fbo != 0)
 - 		glDeleteFramebuffers(1, &fb->fbo);
 - 	if (fb->rbo != 0)
 - 		glDeleteRenderbuffers(1, &fb->rbo);
 - 	if (fb->image >= 0)
 - 		nvgDeleteImage(fb->ctx, fb->image);
 - 	fb->ctx = NULL;
 - 	fb->fbo = 0;
 - 	fb->rbo = 0;
 - 	fb->texture = 0;
 - 	fb->image = -1;
 - 	free(fb);
 - #else
 - 	NVG_NOTUSED(fb);
 - #endif
 - }
 - 
 - #endif // NANOVG_GL_IMPLEMENTATION
 
 
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