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  1. #pragma once
  2. #include "widget/OpaqueWidget.hpp"
  3. #include "ui/Quantity.hpp"
  4. #include "ui/common.hpp"
  5. #include "app.hpp"
  6. namespace rack {
  7. namespace ui {
  8. struct Slider : widget::OpaqueWidget {
  9. BNDwidgetState state = BND_DEFAULT;
  10. Quantity *quantity = NULL;
  11. Slider();
  12. ~Slider();
  13. void draw(const widget::DrawContext &ctx) override;
  14. void onDragStart(const event::DragStart &e) override;
  15. void onDragMove(const event::DragMove &e) override;
  16. void onDragEnd(const event::DragEnd &e) override;
  17. void onButton(const event::Button &e) override;
  18. };
  19. } // namespace ui
  20. } // namespace rack