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- #pragma once
- #include "ui/common.hpp"
- #include "math.hpp"
-
-
- namespace rack {
- namespace ui {
-
-
- /** A controller for manipulating a float value (which subclasses must store somehow) with limits and labels
- Often used as a decorator component for widget::Widgets that read or write a quantity.
- */
- struct Quantity {
- virtual ~Quantity() {}
-
- /** Sets the value directly
- Override this to change the state of your subclass to represent the new value.
- */
- virtual void setValue(float value) {}
-
- /** Returns the value
- Override this to return the state of your subclass.
- */
- virtual float getValue() {return 0.f;}
-
- /** Returns the minimum allowed value */
- virtual float getMinValue() {return 0.f;}
-
- /** Returns the maximum allowed value */
- virtual float getMaxValue() {return 1.f;}
-
- /** Returns the default value, for resetting */
- virtual float getDefaultValue() {return 0.f;}
-
- /** Returns the value, possibly transformed for displaying
- Useful for logarithmic scaling, multiplying by 100 for percentages, etc.
- */
- virtual float getDisplayValue() {return getValue();}
-
- /** Inversely transforms the display value and sets the value */
- virtual void setDisplayValue(float displayValue) {setValue(displayValue);}
-
- /** The number of total decimal places for generating the display value string
- */
- virtual int getDisplayPrecision();
-
- /** Returns a string representation of the display value */
- virtual std::string getDisplayValueString();
-
- virtual void setDisplayValueString(std::string s);
-
- /** The name of the quantity */
- virtual std::string getLabel() {return "";}
-
- /** The unit abbreviation of the quantity
- Include an initial space character if you want a space after the number, e.g. "440 Hz". This allows space-less units, like "100%".
- */
- virtual std::string getUnit() {return "";}
-
- /** Returns a string representation of the quantity */
- virtual std::string getString();
-
- // Helper methods
-
- /** Resets the value to the default value */
- void reset() {
- setValue(getDefaultValue());
- }
-
- /** Checks whether the value is at the min value */
- bool isMin() {
- return getValue() <= getMinValue();
- }
-
- /** Checks whether the value is at the max value */
- bool isMax() {
- return getValue() >= getMaxValue();
- }
-
- /** Sets the value to the min value */
- void setMin() {
- setValue(getMinValue());
- }
-
- /** Sets the value to the max value */
- void setMax() {
- setValue(getMaxValue());
- }
-
- /** Sets value from the range 0 to 1 */
- void setScaledValue(float scaledValue) {
- setValue(math::rescale(scaledValue, 0.f, 1.f, getMinValue(), getMaxValue()));
- }
-
- /** Returns the value rescaled to the range 0 to 1 */
- float getScaledValue() {
- return math::rescale(getValue(), getMinValue(), getMaxValue(), 0.f, 1.f);
- }
-
- /** The difference between the max and min values */
- float getRange() {
- return getMaxValue() - getMinValue();
- }
-
- /** Checks whether the bounds are finite */
- bool isBounded() {
- return std::isfinite(getMinValue()) && std::isfinite(getMaxValue());
- }
-
- /** Adds an amount to the value */
- void moveValue(float deltaValue) {
- setValue(getValue() + deltaValue);
- }
-
- /** Adds an amount to the value scaled to the range 0 to 1 */
- void moveScaledValue(float deltaScaledValue) {
- moveValue(deltaScaledValue * getRange());
- }
- };
-
-
- } // namespace ui
- } // namespace rack
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