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- GL_NV_texture_array
- http://www.opengl.org/registry/specs/NV/texture_array.txt
- GL_NV_texture_array
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- GL_UNPACK_SKIP_IMAGES_NV 0x806D
- GL_UNPACK_IMAGE_HEIGHT_NV 0x806E
- GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF
- GL_TEXTURE_2D_ARRAY_NV 0x8C1A
- GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4
- GL_SAMPLER_2D_ARRAY_NV 0x8DC1
- void glCompressedTexImage3DNV (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
- void glCompressedTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
- void glCopyTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- void glFramebufferTextureLayerNV (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
- void glTexImage3DNV (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
- void glTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
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