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  1. GL_NV_texture_array
  2. http://www.opengl.org/registry/specs/NV/texture_array.txt
  3. GL_NV_texture_array
  4. GL_UNPACK_SKIP_IMAGES_NV 0x806D
  5. GL_UNPACK_IMAGE_HEIGHT_NV 0x806E
  6. GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF
  7. GL_TEXTURE_2D_ARRAY_NV 0x8C1A
  8. GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D
  9. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4
  10. GL_SAMPLER_2D_ARRAY_NV 0x8DC1
  11. void glCompressedTexImage3DNV (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
  12. void glCompressedTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
  13. void glCopyTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
  14. void glFramebufferTextureLayerNV (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
  15. void glTexImage3DNV (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
  16. void glTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)