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  1. GL_ARB_shader_subroutine
  2. http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt
  3. GL_ARB_shader_subroutine
  4. GL_ACTIVE_SUBROUTINES 0x8DE5
  5. GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
  6. GL_MAX_SUBROUTINES 0x8DE7
  7. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
  8. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
  9. GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
  10. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
  11. GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
  12. GL_COMPATIBLE_SUBROUTINES 0x8E4B
  13. void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name)
  14. void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name)
  15. void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
  16. void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
  17. GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
  18. GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
  19. void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
  20. void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)