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- GL_ARB_shader_subroutine
- http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt
- GL_ARB_shader_subroutine
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- GL_ACTIVE_SUBROUTINES 0x8DE5
- GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
- GL_MAX_SUBROUTINES 0x8DE7
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
- GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
- GL_COMPATIBLE_SUBROUTINES 0x8E4B
- void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name)
- void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name)
- void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
- void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
- GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
- GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
- void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
- void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
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