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-
- #include "SKINImsg.h"
-
- namespace stk {
-
- #define __SK_MaxMsgTypes_ 80
-
- struct SkiniSpec { char messageString[32];
- long type;
- long data2;
- long data3;
- };
-
- /* SEE COMMENT BLOCK AT BOTTOM FOR FIELDS AND USES */
- /* MessageString , type, data2, data3 */
-
- struct SkiniSpec skini_msgs[__SK_MaxMsgTypes_] =
- {
- {"NoteOff" , __SK_NoteOff_, SK_DBL, SK_DBL},
- {"NoteOn" , __SK_NoteOn_, SK_DBL, SK_DBL},
- {"PolyPressure" , __SK_PolyPressure_, SK_DBL, SK_DBL},
- {"ControlChange" , __SK_ControlChange_, SK_INT, SK_DBL},
- {"ProgramChange" , __SK_ProgramChange_, SK_DBL, NOPE},
- {"AfterTouch" , __SK_AfterTouch_, SK_DBL, NOPE},
- {"ChannelPressure" ,__SK_ChannelPressure_, SK_DBL, NOPE},
- {"PitchWheel" , __SK_PitchWheel_, SK_DBL, NOPE},
- {"PitchBend" , __SK_PitchBend_, SK_DBL, NOPE},
- {"PitchChange" , __SK_PitchChange_, SK_DBL, NOPE},
-
- {"Clock" , __SK_Clock_, NOPE, NOPE},
- {"Undefined" , 249, NOPE, NOPE},
- {"SongStart" , __SK_SongStart_, NOPE, NOPE},
- {"Continue" , __SK_Continue_, NOPE, NOPE},
- {"SongStop" , __SK_SongStop_, NOPE, NOPE},
- {"Undefined" , 253, NOPE, NOPE},
- {"ActiveSensing" , __SK_ActiveSensing_, NOPE, NOPE},
- {"SystemReset" , __SK_SystemReset_, NOPE, NOPE},
-
- {"Volume" , __SK_ControlChange_, __SK_Volume_ , SK_DBL},
- {"ModWheel" , __SK_ControlChange_, __SK_ModWheel_ , SK_DBL},
- {"Modulation" , __SK_ControlChange_, __SK_Modulation_ , SK_DBL},
- {"Breath" , __SK_ControlChange_, __SK_Breath_ , SK_DBL},
- {"FootControl" , __SK_ControlChange_, __SK_FootControl_ , SK_DBL},
- {"Portamento" , __SK_ControlChange_, __SK_Portamento_ , SK_DBL},
- {"Balance" , __SK_ControlChange_, __SK_Balance_ , SK_DBL},
- {"Pan" , __SK_ControlChange_, __SK_Pan_ , SK_DBL},
- {"Sustain" , __SK_ControlChange_, __SK_Sustain_ , SK_DBL},
- {"Damper" , __SK_ControlChange_, __SK_Damper_ , SK_DBL},
- {"Expression" , __SK_ControlChange_, __SK_Expression_ , SK_DBL},
-
- {"NoiseLevel" , __SK_ControlChange_, __SK_NoiseLevel_ , SK_DBL},
- {"PickPosition" , __SK_ControlChange_, __SK_PickPosition_ , SK_DBL},
- {"StringDamping" , __SK_ControlChange_, __SK_StringDamping_ , SK_DBL},
- {"StringDetune" , __SK_ControlChange_, __SK_StringDetune_ , SK_DBL},
- {"BodySize" , __SK_ControlChange_, __SK_BodySize_ , SK_DBL},
- {"BowPressure" , __SK_ControlChange_, __SK_BowPressure_ , SK_DBL},
- {"BowPosition" , __SK_ControlChange_, __SK_BowPosition_ , SK_DBL},
- {"BowBeta" , __SK_ControlChange_, __SK_BowBeta_ , SK_DBL},
-
- {"ReedStiffness" , __SK_ControlChange_, __SK_ReedStiffness_ , SK_DBL},
- {"ReedRestPos" , __SK_ControlChange_, __SK_ReedRestPos_ , SK_DBL},
- {"FluteEmbouchure" , __SK_ControlChange_, __SK_FluteEmbouchure_ , SK_DBL},
- {"LipTension" , __SK_ControlChange_, __SK_LipTension_ , SK_DBL},
- {"StrikePosition" , __SK_ControlChange_, __SK_StrikePosition_ , SK_DBL},
- {"StickHardness" , __SK_ControlChange_, __SK_StickHardness_ , SK_DBL},
-
- {"TrillDepth" , __SK_ControlChange_, __SK_TrillDepth_ , SK_DBL},
- {"TrillSpeed" , __SK_ControlChange_, __SK_TrillSpeed_ , SK_DBL},
-
- {"Strumming" , __SK_ControlChange_, __SK_Strumming_ , 127 },
- {"NotStrumming" , __SK_ControlChange_, __SK_Strumming_ , 0 },
-
- {"PlayerSkill" , __SK_ControlChange_, __SK_PlayerSkill_ , SK_DBL},
-
- {"Chord" , __SK_Chord_ , SK_DBL, SK_STR},
- {"ChordOff" , __SK_ChordOff_ , SK_DBL, NOPE},
-
- {"ShakerInst" , __SK_ControlChange_, __SK_ShakerInst_ , SK_DBL},
- {"Maraca" , __SK_ControlChange_, __SK_ShakerInst_ , 0 },
- {"Sekere" , __SK_ControlChange_, __SK_ShakerInst_ , 1 },
- {"Cabasa" , __SK_ControlChange_, __SK_ShakerInst_ , 2 },
- {"Bamboo" , __SK_ControlChange_, __SK_ShakerInst_ , 3 },
- {"Waterdrp" , __SK_ControlChange_, __SK_ShakerInst_ , 4 },
- {"Tambourn" , __SK_ControlChange_, __SK_ShakerInst_ , 5 },
- {"Sleighbl" , __SK_ControlChange_, __SK_ShakerInst_ , 6 },
- {"Guiro" , __SK_ControlChange_, __SK_ShakerInst_ , 7 },
-
- {"OpenFile" , 256, SK_STR, NOPE},
- {"SetPath" , 257, SK_STR, NOPE},
-
- {"FilePath" , __SK_SINGER_FilePath_ , SK_STR, NOPE},
- {"Frequency" , __SK_SINGER_Frequency_ , SK_STR, NOPE},
- {"NoteName" , __SK_SINGER_NoteName_ , SK_STR, NOPE},
- {"VocalShape" , __SK_SINGER_Shape_ , SK_STR, NOPE},
- {"Glottis" , __SK_SINGER_Glot_ , SK_STR, NOPE},
- {"VoicedUnVoiced" , __SK_SINGER_VoicedUnVoiced_, SK_DBL, SK_STR},
- {"Synthesize" , __SK_SINGER_Synthesize_ , SK_STR, NOPE},
- {"Silence" , __SK_SINGER_Silence_ , SK_STR, NOPE},
- {"RndVibAmt" , __SK_SINGER_RndVibAmt_ , SK_STR, NOPE},
- {"VibratoAmt" , __SK_ControlChange_ ,__SK_SINGER_VibratoAmt_,SK_DBL},
- {"VibFreq" , __SK_ControlChange_ ,__SK_SINGER_VibFreq_ ,SK_DBL}
- };
-
-
- /** FORMAT: *************************************************************/
- /* */
- /* MessageStr$ , type, data2, data3, */
- /* */
- /* type is the message type sent back from the SKINI line parser. */
- /* data<n> is either */
- /* NOPE : field not used, specifically, there aren't going */
- /* to be any more fields on this line. So if there */
- /* is NOPE in data2, data3 won't even be checked */
- /* SK_INT : byte (actually scanned as 32 bit signed integer) */
- /* If it's a MIDI data field which is required to */
- /* be an integer, like a controller number, it's */
- /* 0-127. Otherwise, get creative with SK_INTs. */
- /* SK_DBL : double precision floating point. SKINI uses these */
- /* in the MIDI context for note numbers with micro */
- /* tuning, velocities, controller values, etc. */
- /* SK_STR : only valid in final field. This allows (nearly) */
- /* arbitrary message types to be supported by simply */
- /* scanning the string to EndOfLine and then passing */
- /* it to a more intelligent handler. For example, */
- /* MIDI SYSEX (system exclusive) messages of up to */
- /* 256 bytes can be read as space-delimited integers */
- /* into the SK_STR buffer. Longer bulk dumps, */
- /* soundfiles, etc. should be handled as a new */
- /* message type pointing to a FileName stored in the */
- /* SK_STR field, or as a new type of multi-line */
- /* message. */
- /* */
- /*************************************************************************/
-
- } // stk namespace
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