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  1. GL_ARB_ES2_compatibility
  2. http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt
  3. GL_ARB_ES2_compatibility
  4. GL_FIXED 0x140C
  5. GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  6. GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  7. GL_RGB565 0x8D62
  8. GL_LOW_FLOAT 0x8DF0
  9. GL_MEDIUM_FLOAT 0x8DF1
  10. GL_HIGH_FLOAT 0x8DF2
  11. GL_LOW_INT 0x8DF3
  12. GL_MEDIUM_INT 0x8DF4
  13. GL_HIGH_INT 0x8DF5
  14. GL_SHADER_BINARY_FORMATS 0x8DF8
  15. GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  16. GL_SHADER_COMPILER 0x8DFA
  17. GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
  18. GL_MAX_VARYING_VECTORS 0x8DFC
  19. GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
  20. void glClearDepthf (GLclampf d)
  21. void glDepthRangef (GLclampf n, GLclampf f)
  22. void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision)
  23. void glReleaseShaderCompiler (void)
  24. void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length)
  25. typedef int GLfixed