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- GL_ARB_ES2_compatibility
- http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt
- GL_ARB_ES2_compatibility
-
- GL_FIXED 0x140C
- GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
- GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
- GL_RGB565 0x8D62
- GL_LOW_FLOAT 0x8DF0
- GL_MEDIUM_FLOAT 0x8DF1
- GL_HIGH_FLOAT 0x8DF2
- GL_LOW_INT 0x8DF3
- GL_MEDIUM_INT 0x8DF4
- GL_HIGH_INT 0x8DF5
- GL_SHADER_BINARY_FORMATS 0x8DF8
- GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
- GL_SHADER_COMPILER 0x8DFA
- GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
- GL_MAX_VARYING_VECTORS 0x8DFC
- GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
- void glClearDepthf (GLclampf d)
- void glDepthRangef (GLclampf n, GLclampf f)
- void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision)
- void glReleaseShaderCompiler (void)
- void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length)
- typedef int GLfixed
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