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  1. #pragma once
  2. #include "scene.hpp"
  3. namespace rack {
  4. void guiInit();
  5. void guiDestroy();
  6. void guiRun();
  7. void guiCursorLock();
  8. void guiCursorUnlock();
  9. const char *guiSaveDialog(const char *filters, const char *filename);
  10. const char *guiOpenDialog(const char *filters, const char *filename);
  11. // TODO This should probably go in another file, like resources.hpp?
  12. void drawSVG(NVGcontext *vg, NSVGimage *svg);
  13. } // namespace rack