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- #pragma once
- #include "scene.hpp"
-
-
- namespace rack {
-
-
- void guiInit();
- void guiDestroy();
- void guiRun();
- void guiCursorLock();
- void guiCursorUnlock();
- const char *guiSaveDialog(const char *filters, const char *filename);
- const char *guiOpenDialog(const char *filters, const char *filename);
-
- // TODO This should probably go in another file, like resources.hpp?
- void drawSVG(NVGcontext *vg, NSVGimage *svg);
-
- } // namespace rack
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