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							- #pragma once
 - #include "ui/Quantity.hpp"
 - #include "engine/Module.hpp"
 - #include "engine/Param.hpp"
 - 
 - 
 - namespace rack {
 - 
 - 
 - /** A Quantity that wraps an engine Param */
 - struct ParamQuantity : Quantity {
 - 	Module *module = NULL;
 - 	int paramId = 0;
 - 
 - 	Param *getParam();
 - 	/** Request to the engine to smoothly set the value */
 - 	void setSmoothValue(float smoothValue);
 - 	float getSmoothValue();
 - 
 - 	void setValue(float value) override;
 - 	float getValue() override;
 - 	float getMinValue() override;
 - 	float getMaxValue() override;
 - 	float getDefaultValue() override;
 - 	float getDisplayValue() override;
 - 	void setDisplayValue(float displayValue) override;
 - 	std::string getDisplayValueString() override;
 - 	void setDisplayValueString(std::string s) override;
 - 	int getDisplayPrecision() override;
 - 	std::string getLabel() override;
 - 	std::string getUnit() override;
 - };
 - 
 - 
 - } // namespace rack
 
 
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