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- #include <map>
- #include <queue>
- #include <thread>
-
- #if defined ARCH_MAC
- // For CGAssociateMouseAndMouseCursorPosition
- #include <ApplicationServices/ApplicationServices.h>
- #endif
-
- #include <stb_image_write.h>
- #include <osdialog.h>
-
- #include <window.hpp>
- #include <asset.hpp>
- #include <app/Scene.hpp>
- #include <keyboard.hpp>
- #include <gamepad.hpp>
- #include <event.hpp>
- #include <context.hpp>
- #include <patch.hpp>
- #include <settings.hpp>
- #include <plugin.hpp> // used in Window::screenshot
- #include <system.hpp> // used in Window::screenshot
-
-
- namespace rack {
-
-
- void Font::loadFile(const std::string& filename, NVGcontext* vg) {
- this->vg = vg;
- handle = nvgCreateFont(vg, filename.c_str(), filename.c_str());
- if (handle >= 0) {
- INFO("Loaded font %s", filename.c_str());
- }
- else {
- WARN("Failed to load font %s", filename.c_str());
- }
- }
-
-
- Font::~Font() {
- // There is no NanoVG deleteFont() function yet, so do nothing
- }
-
-
- std::shared_ptr<Font> Font::load(const std::string& filename) {
- return APP->window->loadFont(filename);
- }
-
-
- void Image::loadFile(const std::string& filename, NVGcontext* vg) {
- this->vg = vg;
- handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
- if (handle > 0) {
- INFO("Loaded image %s", filename.c_str());
- }
- else {
- WARN("Failed to load image %s", filename.c_str());
- }
- }
-
-
- Image::~Image() {
- // TODO What if handle is invalid?
- if (handle >= 0)
- nvgDeleteImage(vg, handle);
- }
-
-
- std::shared_ptr<Image> Image::load(const std::string& filename) {
- return APP->window->loadImage(filename);
- }
-
-
- void Svg::loadFile(const std::string& filename) {
- handle = nsvgParseFromFile(filename.c_str(), "px", app::SVG_DPI);
- if (handle) {
- INFO("Loaded SVG %s", filename.c_str());
- }
- else {
- WARN("Failed to load SVG %s", filename.c_str());
- }
- }
-
-
- Svg::~Svg() {
- if (handle)
- nsvgDelete(handle);
- }
-
-
- std::shared_ptr<Svg> Svg::load(const std::string& filename) {
- return APP->window->loadSvg(filename);
- }
-
-
- struct Window::Internal {
- std::string lastWindowTitle;
-
- int lastWindowX = 0;
- int lastWindowY = 0;
- int lastWindowWidth = 0;
- int lastWindowHeight = 0;
-
- int frame = 0;
- bool ignoreNextMouseDelta = false;
- int frameSwapInterval = -1;
- double monitorRefreshRate = 0.0;
- double lastFrameDuration = 0.0;
- double lastFrameTime = 0.0;
-
- math::Vec lastMousePos;
- };
-
-
- static void windowSizeCallback(GLFWwindow* win, int width, int height) {
- // Do nothing. Window size is reset each frame anyway.
- }
-
-
- static void mouseButtonCallback(GLFWwindow* win, int button, int action, int mods) {
- Window* window = (Window*) glfwGetWindowUserPointer(win);
- #if defined ARCH_MAC
- // Remap Ctrl-left click to right click on Mac
- if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
- button = GLFW_MOUSE_BUTTON_RIGHT;
- mods &= ~GLFW_MOD_CONTROL;
- }
- // Remap Ctrl-shift-left click to middle click on Mac
- if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) {
- button = GLFW_MOUSE_BUTTON_MIDDLE;
- mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
- }
- #endif
-
- APP->event->handleButton(window->internal->lastMousePos, button, action, mods);
- }
-
-
- static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
- Window* window = (Window*) glfwGetWindowUserPointer(win);
- math::Vec mousePos = math::Vec(xpos, ypos).div(window->pixelRatio / window->windowRatio).round();
- math::Vec mouseDelta = mousePos.minus(window->internal->lastMousePos);
-
- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
- if (window->internal->ignoreNextMouseDelta) {
- window->internal->ignoreNextMouseDelta = false;
- mouseDelta = math::Vec();
- }
-
- int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
- (void) cursorMode;
-
- #if defined ARCH_MAC
- // Workaround for Mac. We can't use GLFW_CURSOR_DISABLED because it's buggy, so implement it on our own.
- // This is not an ideal implementation. For example, if the user drags off the screen, the new mouse position will be clamped.
- if (cursorMode == GLFW_CURSOR_HIDDEN) {
- // CGSetLocalEventsSuppressionInterval(0.0);
- glfwSetCursorPos(win, window->internal->lastMousePos.x, window->internal->lastMousePos.y);
- CGAssociateMouseAndMouseCursorPosition(true);
- mousePos = window->internal->lastMousePos;
- }
- // Because sometimes the cursor turns into an arrow when its position is on the boundary of the window
- glfwSetCursor(win, NULL);
- #endif
-
- window->internal->lastMousePos = mousePos;
-
- APP->event->handleHover(mousePos, mouseDelta);
-
- // Keyboard/mouse MIDI driver
- int width, height;
- glfwGetWindowSize(win, &width, &height);
- math::Vec scaledPos(xpos / width, ypos / height);
- keyboard::mouseMove(scaledPos);
- }
-
-
- static void cursorEnterCallback(GLFWwindow* win, int entered) {
- if (!entered) {
- APP->event->handleLeave();
- }
- }
-
-
- static void scrollCallback(GLFWwindow* win, double x, double y) {
- Window* window = (Window*) glfwGetWindowUserPointer(win);
- math::Vec scrollDelta = math::Vec(x, y);
- #if defined ARCH_MAC
- scrollDelta = scrollDelta.mult(10.0);
- #else
- scrollDelta = scrollDelta.mult(50.0);
- #endif
-
- APP->event->handleScroll(window->internal->lastMousePos, scrollDelta);
- }
-
-
- static void charCallback(GLFWwindow* win, unsigned int codepoint) {
- Window* window = (Window*) glfwGetWindowUserPointer(win);
- if (APP->event->handleText(window->internal->lastMousePos, codepoint))
- return;
- }
-
-
- static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
- Window* window = (Window*) glfwGetWindowUserPointer(win);
- if (APP->event->handleKey(window->internal->lastMousePos, key, scancode, action, mods))
- return;
-
- // Keyboard/mouse MIDI driver
- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
- keyboard::press(key);
- }
- if (action == GLFW_RELEASE) {
- keyboard::release(key);
- }
- }
-
-
- static void dropCallback(GLFWwindow* win, int count, const char** paths) {
- Window* window = (Window*) glfwGetWindowUserPointer(win);
- std::vector<std::string> pathsVec;
- for (int i = 0; i < count; i++) {
- pathsVec.push_back(paths[i]);
- }
- APP->event->handleDrop(window->internal->lastMousePos, pathsVec);
- }
-
-
- static void errorCallback(int error, const char* description) {
- WARN("GLFW error %d: %s", error, description);
- }
-
-
- Window::Window() {
- internal = new Internal;
- int err;
-
- // Set window hints
- #if defined NANOVG_GL2
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
- #elif defined NANOVG_GL3
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- #endif
- glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
-
- #if defined ARCH_MAC
- glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
- #endif
-
- // Create window
- win = glfwCreateWindow(800, 600, "", NULL, NULL);
- if (!win) {
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not open GLFW window. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
- exit(1);
- }
-
- float contentScale;
- glfwGetWindowContentScale(win, &contentScale, NULL);
- INFO("Window content scale: %f", contentScale);
-
- glfwSetWindowSizeLimits(win, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
- if (settings::windowSize.isZero()) {
- glfwMaximizeWindow(win);
- }
- else {
- glfwSetWindowPos(win, settings::windowPos.x, settings::windowPos.y);
- glfwSetWindowSize(win, settings::windowSize.x, settings::windowSize.y);
- }
- glfwShowWindow(win);
-
- glfwSetWindowUserPointer(win, this);
- glfwSetInputMode(win, GLFW_LOCK_KEY_MODS, 1);
-
- glfwMakeContextCurrent(win);
- glfwSwapInterval(1);
- const GLFWvidmode* monitorMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
- internal->monitorRefreshRate = monitorMode->refreshRate;
-
- // Set window callbacks
- glfwSetWindowSizeCallback(win, windowSizeCallback);
- glfwSetMouseButtonCallback(win, mouseButtonCallback);
- // Call this ourselves, but on every frame instead of only when the mouse moves
- // glfwSetCursorPosCallback(win, cursorPosCallback);
- glfwSetCursorEnterCallback(win, cursorEnterCallback);
- glfwSetScrollCallback(win, scrollCallback);
- glfwSetCharCallback(win, charCallback);
- glfwSetKeyCallback(win, keyCallback);
- glfwSetDropCallback(win, dropCallback);
-
- // Set up GLEW
- glewExperimental = GL_TRUE;
- err = glewInit();
- if (err != GLEW_OK) {
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLEW. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
- exit(1);
- }
-
- const GLubyte* renderer = glGetString(GL_RENDERER);
- const GLubyte* version = glGetString(GL_VERSION);
- INFO("Renderer: %s", renderer);
- INFO("OpenGL: %s", version);
-
- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
- glGetError();
-
- // Set up NanoVG
- int nvgFlags = NVG_ANTIALIAS;
- #if defined NANOVG_GL2
- vg = nvgCreateGL2(nvgFlags);
- #elif defined NANOVG_GL3
- vg = nvgCreateGL3(nvgFlags);
- #elif defined NANOVG_GLES2
- vg = nvgCreateGLES2(nvgFlags);
- #endif
- if (!vg) {
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
- exit(1);
- }
-
- // Load default Blendish font
- uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
- bndSetFont(uiFont->handle);
- }
-
-
- Window::~Window() {
- if (glfwGetWindowAttrib(win, GLFW_MAXIMIZED)) {
- settings::windowSize = math::Vec();
- settings::windowPos = math::Vec();
- }
- else {
- int winWidth, winHeight;
- glfwGetWindowSize(win, &winWidth, &winHeight);
- int winX, winY;
- glfwGetWindowPos(win, &winX, &winY);
- settings::windowSize = math::Vec(winWidth, winHeight);
- settings::windowPos = math::Vec(winX, winY);
- }
-
- #if defined NANOVG_GL2
- nvgDeleteGL2(vg);
- #elif defined NANOVG_GL3
- nvgDeleteGL3(vg);
- #elif defined NANOVG_GLES2
- nvgDeleteGLES2(vg);
- #endif
-
- glfwDestroyWindow(win);
- delete internal;
- }
-
-
- void Window::run() {
- internal->frame = 0;
- while (!glfwWindowShouldClose(win)) {
- step();
- }
- }
-
-
- void Window::step() {
- double frameTime = glfwGetTime();
- internal->lastFrameDuration = frameTime - internal->lastFrameTime;
- // DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
- internal->lastFrameTime = frameTime;
-
- // Make event handlers and step() have a clean nanovg context
- nvgReset(vg);
- bndSetFont(uiFont->handle);
-
- // Poll events
- glfwPollEvents();
-
- // In case glfwPollEvents() sets another OpenGL context
- glfwMakeContextCurrent(win);
- if (settings::frameSwapInterval != internal->frameSwapInterval) {
- glfwSwapInterval(settings::frameSwapInterval);
- internal->frameSwapInterval = settings::frameSwapInterval;
- }
-
- // Call cursorPosCallback every frame, not just when the mouse moves
- {
- double xpos, ypos;
- glfwGetCursorPos(win, &xpos, &ypos);
- cursorPosCallback(win, xpos, ypos);
- }
- gamepad::step();
-
- // Set window title
- std::string windowTitle = APP_NAME + " v" + APP_VERSION;
- if (APP->patch->path != "") {
- windowTitle += " - ";
- if (!APP->history->isSaved())
- windowTitle += "*";
- windowTitle += system::getFilename(APP->patch->path);
- }
- if (windowTitle != internal->lastWindowTitle) {
- glfwSetWindowTitle(win, windowTitle.c_str());
- internal->lastWindowTitle = windowTitle;
- }
-
- // Get desired scaling
- float newPixelRatio;
- glfwGetWindowContentScale(win, &newPixelRatio, NULL);
- newPixelRatio = std::floor(newPixelRatio + 0.5);
- if (newPixelRatio != pixelRatio) {
- APP->event->handleDirty();
- pixelRatio = newPixelRatio;
- }
-
- // Get framebuffer/window ratio
- int fbWidth, fbHeight;
- glfwGetFramebufferSize(win, &fbWidth, &fbHeight);
- int winWidth, winHeight;
- glfwGetWindowSize(win, &winWidth, &winHeight);
- windowRatio = (float)fbWidth / winWidth;
-
- // DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
- // Resize scene
- APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
-
- // Step scene
- APP->scene->step();
-
- // Render scene
- bool visible = glfwGetWindowAttrib(win, GLFW_VISIBLE) && !glfwGetWindowAttrib(win, GLFW_ICONIFIED);
- if (visible) {
- // Update and render
- nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
- nvgScale(vg, pixelRatio, pixelRatio);
-
- // Draw scene
- widget::Widget::DrawArgs args;
- args.vg = vg;
- args.clipBox = APP->scene->box.zeroPos();
- APP->scene->draw(args);
-
- glViewport(0, 0, fbWidth, fbHeight);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- nvgEndFrame(vg);
- }
-
- glfwSwapBuffers(win);
-
- internal->frame++;
- }
-
-
- static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
- for (int y = 0; y < height / 2; y++) {
- int flipY = height - y - 1;
- uint8_t tmp[width * depth];
- std::memcpy(tmp, &pixels[y * width * depth], width * depth);
- std::memcpy(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
- std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
- }
- }
-
-
- void Window::screenshot(const std::string& screenshotPath) {
- // Get window framebuffer size
- int width, height;
- glfwGetFramebufferSize(APP->window->win, &width, &height);
-
- // Allocate pixel color buffer
- uint8_t* pixels = new uint8_t[height * width * 4];
-
- // glReadPixels defaults to GL_BACK, but the back-buffer is unstable, so use the front buffer (what the user sees)
- glReadBuffer(GL_FRONT);
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
- // Write pixels to PNG
- flipBitmap(pixels, width, height, 4);
- stbi_write_png(screenshotPath.c_str(), width, height, 4, pixels, width * 4);
-
- delete[] pixels;
- }
-
-
- void Window::screenshotModules(const std::string& screenshotsDir, float zoom) {
- // Iterate plugins and create directories
- system::createDirectories(screenshotsDir);
- for (plugin::Plugin* p : plugin::plugins) {
- std::string dir = system::join(screenshotsDir, p->slug);
- system::createDirectory(dir);
- for (plugin::Model* model : p->models) {
- std::string filename = system::join(dir, model->slug + ".png");
- // Skip model if screenshot already exists
- if (system::isFile(filename))
- continue;
- INFO("Screenshotting %s %s to %s", p->slug.c_str(), model->slug.c_str(), filename.c_str());
-
- // Create widgets
- widget::FramebufferWidget* fbw = new widget::FramebufferWidget;
- fbw->oversample = 2;
- fbw->setScale(math::Vec(zoom, zoom));
-
- app::ModuleWidget* mw = model->createModuleWidget(NULL);
- fbw->addChild(mw);
-
- // Reset the frame time so FramebufferWidgets are guaranteed to draw
- internal->lastFrameTime = 0.0;
-
- // Draw to framebuffer
- fbw->step();
- nvgluBindFramebuffer(fbw->getFramebuffer());
-
- // Read pixels
- int width, height;
- nvgImageSize(vg, fbw->getImageHandle(), &width, &height);
- uint8_t* pixels = new uint8_t[height * width * 4];
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
- // Write pixels to PNG
- flipBitmap(pixels, width, height, 4);
- stbi_write_png(filename.c_str(), width, height, 4, pixels, width * 4);
-
- // Cleanup
- delete[] pixels;
- nvgluBindFramebuffer(NULL);
- delete fbw;
- }
- }
- }
-
-
- void Window::close() {
- glfwSetWindowShouldClose(win, GLFW_TRUE);
- }
-
-
- void Window::cursorLock() {
- if (!settings::allowCursorLock)
- return;
-
- #if defined ARCH_MAC
- glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
- #else
- glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
- #endif
- internal->ignoreNextMouseDelta = true;
- }
-
-
- void Window::cursorUnlock() {
- if (!settings::allowCursorLock)
- return;
-
- glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
- internal->ignoreNextMouseDelta = true;
- }
-
-
- bool Window::isCursorLocked() {
- return glfwGetInputMode(win, GLFW_CURSOR) != GLFW_CURSOR_NORMAL;
- }
-
-
- int Window::getMods() {
- int mods = 0;
- if (glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)
- mods |= GLFW_MOD_SHIFT;
- if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)
- mods |= GLFW_MOD_CONTROL;
- if (glfwGetKey(win, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)
- mods |= GLFW_MOD_ALT;
- if (glfwGetKey(win, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)
- mods |= GLFW_MOD_SUPER;
- return mods;
- }
-
-
- void Window::setFullScreen(bool fullScreen) {
- if (!fullScreen) {
- glfwSetWindowMonitor(win, NULL, internal->lastWindowX, internal->lastWindowY, internal->lastWindowWidth, internal->lastWindowHeight, GLFW_DONT_CARE);
- }
- else {
- glfwGetWindowPos(win, &internal->lastWindowX, &internal->lastWindowY);
- glfwGetWindowSize(win, &internal->lastWindowWidth, &internal->lastWindowHeight);
- GLFWmonitor* monitor = glfwGetPrimaryMonitor();
- const GLFWvidmode* mode = glfwGetVideoMode(monitor);
- glfwSetWindowMonitor(win, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
- }
- }
-
-
- bool Window::isFullScreen() {
- GLFWmonitor* monitor = glfwGetWindowMonitor(win);
- return monitor != NULL;
- }
-
-
- double Window::getMonitorRefreshRate() {
- return internal->monitorRefreshRate;
- }
-
-
- double Window::getLastFrameTime() {
- return internal->lastFrameTime;
- }
-
-
- double Window::getLastFrameDuration() {
- return internal->lastFrameDuration;
- }
-
-
- double Window::getFrameTimeOverdue() {
- double desiredFrameDuration = internal->frameSwapInterval / internal->monitorRefreshRate;
- double frameDuration = glfwGetTime() - internal->lastFrameTime;
- return frameDuration - desiredFrameDuration;
- }
-
-
- std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
- auto sp = fontCache[filename].lock();
- if (!sp) {
- fontCache[filename] = sp = std::make_shared<Font>();
- sp->loadFile(filename, vg);
- }
- return sp;
- }
-
-
- std::shared_ptr<Image> Window::loadImage(const std::string& filename) {
- auto sp = imageCache[filename].lock();
- if (!sp) {
- imageCache[filename] = sp = std::make_shared<Image>();
- sp->loadFile(filename, vg);
- }
- return sp;
- }
-
-
- std::shared_ptr<Svg> Window::loadSvg(const std::string& filename) {
- auto sp = svgCache[filename].lock();
- if (!sp) {
- svgCache[filename] = sp = std::make_shared<Svg>();
- sp->loadFile(filename);
- }
- return sp;
- }
-
-
- void windowInit() {
- int err;
-
- // Set up GLFW
- #if defined ARCH_MAC
- glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_TRUE);
- glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_TRUE);
- #endif
-
- glfwSetErrorCallback(errorCallback);
- err = glfwInit();
- if (err != GLFW_TRUE) {
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLFW.");
- exit(1);
- }
- }
-
-
- void windowDestroy() {
- glfwTerminate();
- }
-
-
- } // namespace rack
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