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  1. #pragma once
  2. #include <map>
  3. #include <app/common.hpp>
  4. #include <widget/OpaqueWidget.hpp>
  5. #include <widget/FramebufferWidget.hpp>
  6. #include <app/ModuleWidget.hpp>
  7. #include <app/CableWidget.hpp>
  8. #include <app/PortWidget.hpp>
  9. #include <app/ParamWidget.hpp>
  10. #include <history.hpp>
  11. namespace rack {
  12. namespace app {
  13. /** Container for ModuleWidget and CableWidget. */
  14. struct RackWidget : widget::OpaqueWidget {
  15. widget::Widget* moduleContainer;
  16. widget::Widget* cableContainer;
  17. CableWidget* incompleteCable = NULL;
  18. widget::FramebufferWidget* railFb;
  19. /** The last mouse position in the RackWidget */
  20. math::Vec mousePos;
  21. ParamWidget* touchedParam = NULL;
  22. int nextCableColorId = 0;
  23. RackWidget();
  24. ~RackWidget();
  25. void step() override;
  26. void draw(const DrawArgs& args) override;
  27. void onHover(const event::Hover& e) override;
  28. void onHoverKey(const event::HoverKey& e) override;
  29. void onDragHover(const event::DragHover& e) override;
  30. void onButton(const event::Button& e) override;
  31. /** Completely clear the rack's modules and cables */
  32. void clear();
  33. void mergeJson(json_t* rootJ);
  34. void fromJson(json_t* rootJ);
  35. void pastePresetClipboardAction();
  36. // Module methods
  37. /** Adds a module and adds it to the Engine
  38. Ownership rules work like add/removeChild()
  39. */
  40. void addModule(ModuleWidget* mw);
  41. void addModuleAtMouse(ModuleWidget* mw);
  42. /** Removes the module and transfers ownership to the caller */
  43. void removeModule(ModuleWidget* mw);
  44. /** Sets a module's box if non-colliding. Returns true if set */
  45. bool requestModulePos(ModuleWidget* mw, math::Vec pos);
  46. /** Moves a module to the closest non-colliding position */
  47. void setModulePosNearest(ModuleWidget* mw, math::Vec pos);
  48. void setModulePosForce(ModuleWidget* mw, math::Vec pos);
  49. ModuleWidget* getModule(int64_t moduleId);
  50. bool isEmpty();
  51. void updateModuleOldPositions();
  52. history::ComplexAction* getModuleDragAction();
  53. // Cable methods
  54. void clearCables();
  55. void clearCablesAction();
  56. /** Removes all complete cables connected to the port */
  57. void clearCablesOnPort(PortWidget* port);
  58. /** Adds a complete cable.
  59. Ownership rules work like add/removeChild()
  60. */
  61. void addCable(CableWidget* cw);
  62. void removeCable(CableWidget* cw);
  63. /** Takes ownership of `cw` and adds it as a child if it isn't already. */
  64. void setIncompleteCable(CableWidget* cw);
  65. CableWidget* releaseIncompleteCable();
  66. /** Returns the most recently added complete cable connected to the given Port, i.e. the top of the stack. */
  67. CableWidget* getTopCable(PortWidget* port);
  68. CableWidget* getCable(int64_t cableId);
  69. /** Returns all cables attached to port, complete or not. */
  70. std::list<CableWidget*> getCablesOnPort(PortWidget* port);
  71. };
  72. } // namespace app
  73. } // namespace rack