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- // Copyright 2014 Olivier Gillet.
- //
- // Author: Olivier Gillet (ol.gillet@gmail.com)
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- // See http://creativecommons.org/licenses/MIT/ for more information.
- //
- // -----------------------------------------------------------------------------
- //
- // User interface.
-
- #include "warps/ui.h"
-
- #include <algorithm>
-
- #include "stmlib/system/system_clock.h"
- #include "stmlib/dsp/units.h"
-
- #include "warps/cv_scaler.h"
-
- namespace warps {
-
- using namespace std;
- using namespace stmlib;
-
- /* static */
- const uint8_t Ui::palette_[10][3] = {
- { 0, 192, 64 },
- { 64, 255, 0 },
- { 255, 255, 0 },
- { 255, 64, 0 },
- { 255, 0, 0 },
- { 255, 0, 64 },
- { 255, 0, 255 },
- { 0, 0, 255 },
- { 0, 255, 192 },
- { 0, 255, 192 },
- };
-
- /* static */
- const uint8_t Ui::easter_egg_palette_[10][3] = {
- { 0, 0, 64 },
- { 0, 0, 255 },
- { 0, 255, 192 },
- { 0, 192, 64 },
- { 64, 255, 0 },
- { 255, 255, 0 },
- { 255, 192, 0 },
- { 255, 64, 0 },
- { 255, 0, 0 },
- { 255, 0, 0 },
- };
-
- void Ui::Init(Settings* settings, CvScaler* cv_scaler, Modulator* modulator) {
- leds_.Init();
- switches_.Init();
-
- mode_ = UI_MODE_NORMAL;
- settings_ = settings;
- cv_scaler_ = cv_scaler;
- modulator_ = modulator;
-
- modulator_->set_easter_egg(settings_->state().boot_in_easter_egg_mode);
- carrier_shape_ = settings_->state().carrier_shape;
- UpdateCarrierShape();
- }
-
- void Ui::UpdateCarrierShape() {
- modulator_->mutable_parameters()->carrier_shape = carrier_shape_;
- settings_->mutable_state()->carrier_shape = carrier_shape_;
- }
-
- void Ui::Poll() {
- // Called at 1.6kHz instead of 1kHz, so the "milliseconds" clock actually runs
- // 1.6x faster. Not a big deal since it is used only for controlling LED
- // blinking rate and detecting long button presses.
- system_clock.Tick();
- switches_.Debounce();
- if (switches_.just_pressed(0)) {
- queue_.AddEvent(CONTROL_SWITCH, 0, 0);
- press_time_ = system_clock.milliseconds();
- }
-
- if (switches_.pressed(0) && press_time_) {
- if (cv_scaler_->ready_for_calibration() && (system_clock.milliseconds() - press_time_) >= 4800) {
- queue_.AddEvent(CONTROL_SWITCH, 1, 0);
- press_time_ = 0;
- } else if ((system_clock.milliseconds() - press_time_) >= 9600) {
- queue_.AddEvent(CONTROL_SWITCH, 2, 0);
- press_time_ = 0;
- }
- }
-
- if (switches_.released(0) && press_time_) {
- queue_.AddEvent(
- CONTROL_SWITCH,
- 0,
- system_clock.milliseconds() - press_time_ + 1);
- }
-
- bool blink = (system_clock.milliseconds() & 127) > 64;
- bool slow_blink = (system_clock.milliseconds() & 255) > 128;
- switch (mode_) {
- case UI_MODE_NORMAL:
- {
- uint8_t rgb[3];
- float zone;
- const Parameters& p = modulator_->parameters();
- const uint8_t (*palette)[3];
- if (modulator_->easter_egg()) {
- zone = p.phase_shift;
- palette = easter_egg_palette_;
- } else {
- zone = p.modulation_algorithm;
- palette = palette_;
- }
- zone *= 8.0f;
- MAKE_INTEGRAL_FRACTIONAL(zone);
- int32_t zone_fractional_i = static_cast<int32_t>(
- zone_fractional * 256.0f);
- for (int32_t i = 0; i < 3; ++i) {
- int32_t a = palette[zone_integral][i];
- int32_t b = palette[zone_integral + 1][i];
- rgb[i] = a + ((b - a) * zone_fractional_i >> 8);
- }
- leds_.set_main(rgb[0], rgb[1], rgb[2]);
- leds_.set_osc(
- carrier_shape_ >= 2 ? 255 : 0,
- carrier_shape_ > 0 && carrier_shape_ <= 2 ? 255 : 0);
- }
- break;
-
- case UI_MODE_CALIBRATION_C1:
- leds_.set_main(0, blink ? 255 : 0, blink ? 64 : 0);
- leds_.set_osc(blink ? 255 : 0, blink ? 255 : 0);
- break;
-
- case UI_MODE_CALIBRATION_C3:
- leds_.set_main(blink ? 255 : 0, 0, blink ? 32 : 0);
- leds_.set_osc(blink ? 255 : 0, 0);
- break;
-
- case UI_MODE_CALIBRATION_LOW:
- leds_.set_main(slow_blink ? 255 : 0, 0, 0);
- leds_.set_osc(slow_blink ? 255 : 0, 0);
- break;
-
- case UI_MODE_CALIBRATION_HIGH:
- leds_.set_main(0, slow_blink ? 255 : 0, 0);
- leds_.set_osc(0, slow_blink ? 255 : 0);
- break;
-
- case UI_MODE_PANIC:
- case UI_MODE_CALIBRATION_ERROR:
- leds_.set_osc(blink ? 255 : 0, 0);
- leds_.set_main(blink ? 255 : 0, 0, 0);
- break;
-
- case UI_MODE_EASTER_EGG_DANCE:
- {
- leds_.set_osc(0, blink ? 255 : 0);
- uint8_t color = (system_clock.milliseconds() >> 9) % 9;
- leds_.set_main(
- easter_egg_palette_[color][0],
- easter_egg_palette_[color][1],
- easter_egg_palette_[color][2]);
- }
- break;
- }
-
- if (modulator_->bypass()) {
- uint16_t red = system_clock.milliseconds() & 4095;
- uint16_t green = (system_clock.milliseconds() + 1333) & 4095;
- uint16_t blue = (system_clock.milliseconds() + 2667) & 4095;
- green = green < 2048 ? green : 4095 - green;
- red = red < 2048 ? red : 4095 - red;
- blue = blue < 2048 ? blue : 4095 - blue;
- leds_.set_osc(255, 255);
- leds_.set_main(red >> 3, green >> 3, blue >> 3);
- }
- leds_.Write();
- }
-
- bool Ui::DetectSecretHandshake() {
- for (int32_t i = 0; i < 5; ++i) {
- secret_handshake_[i] = secret_handshake_[i + 1];
- }
- secret_handshake_[5] = cv_scaler_->easter_egg_digit();
- uint8_t expected[6] = { 2, 4, 3, 6, 1, 5 };
- return equal(
- &secret_handshake_[0],
- &secret_handshake_[6],
- &expected[0]);
- }
-
- void Ui::OnSwitchPressed(const Event& e) {
- switch (e.control_id) {
- case 0:
- switch (mode_) {
- case UI_MODE_CALIBRATION_C1:
- CalibrateC1();
- break;
- case UI_MODE_CALIBRATION_C3:
- CalibrateC3();
- break;
- case UI_MODE_CALIBRATION_LOW:
- CalibrateLow();
- break;
- case UI_MODE_CALIBRATION_HIGH:
- CalibrateHigh();
- break;
- default:
- if (!DetectSecretHandshake()) {
- carrier_shape_ = (carrier_shape_ + 1) & 3;
- } else {
- bool easter = !modulator_->easter_egg();
- modulator_->set_easter_egg(easter);
- settings_->mutable_state()->boot_in_easter_egg_mode = easter;
- carrier_shape_ = 1;
- mode_ = UI_MODE_EASTER_EGG_DANCE;
- }
- UpdateCarrierShape();
- settings_->Save();
- break;
- }
- break;
-
- case 1:
- StartCalibration();
- break;
-
- case 2:
- StartNormalizationCalibration();
- break;
-
- default:
- break;
- }
- }
-
- void Ui::OnSwitchReleased(const Event& e) {
-
- }
-
- void Ui::StartCalibration() {
- cv_scaler_->StartCalibration();
- mode_ = UI_MODE_CALIBRATION_C1;
- }
-
- void Ui::CalibrateC1() {
- cv_scaler_->CalibrateC1();
- cv_scaler_->CalibrateOffsets();
- mode_ = UI_MODE_CALIBRATION_C3;
- }
-
- void Ui::CalibrateC3() {
- if (cv_scaler_->CalibrateC3()) {
- settings_->Save();
- mode_ = UI_MODE_NORMAL;
- } else {
- mode_ = UI_MODE_CALIBRATION_ERROR;
- }
- }
-
- void Ui::StartNormalizationCalibration() {
- cv_scaler_->StartNormalizationCalibration();
- mode_ = UI_MODE_CALIBRATION_LOW;
- }
-
- void Ui::CalibrateLow() {
- cv_scaler_->CalibrateLow();
- mode_ = UI_MODE_CALIBRATION_HIGH;
- }
-
- void Ui::CalibrateHigh() {
- if (cv_scaler_->CalibrateHigh()) {
- settings_->Save();
- mode_ = UI_MODE_NORMAL;
- } else {
- mode_ = UI_MODE_CALIBRATION_ERROR;
- }
-
- }
-
- void Ui::DoEvents() {
- while (queue_.available()) {
- Event e = queue_.PullEvent();
- if (e.control_type == CONTROL_SWITCH) {
- if (e.data == 0) {
- OnSwitchPressed(e);
- } else {
- OnSwitchReleased(e);
- }
- }
- }
- if (mode_ == UI_MODE_EASTER_EGG_DANCE || mode_ == UI_MODE_CALIBRATION_ERROR) {
- if (queue_.idle_time() > 6000) {
- mode_ = UI_MODE_NORMAL;
- }
- } else {
- if (queue_.idle_time() > 1000) {
- queue_.Touch();
- }
- }
- }
-
- uint8_t Ui::HandleFactoryTestingRequest(uint8_t command) {
- uint8_t argument = command & 0x1f;
- command = command >> 5;
- uint8_t reply = 0;
- switch (command) {
- case FACTORY_TESTING_READ_POT:
- case FACTORY_TESTING_READ_CV:
- reply = cv_scaler_->adc_value(argument);
- break;
-
- case FACTORY_TESTING_READ_NORMALIZATION:
- reply = cv_scaler_->normalization(argument);
- break;
-
- case FACTORY_TESTING_READ_GATE:
- return switches_.pressed(argument);
- break;
-
- case FACTORY_TESTING_SET_BYPASS:
- modulator_->set_bypass(argument);
- break;
-
- case FACTORY_TESTING_CALIBRATE:
- {
- switch (argument) {
- case 0:
- StartCalibration();
- break;
-
- case 1:
- CalibrateC1();
- break;
-
- case 2:
- CalibrateC3();
- break;
-
- case 3:
- StartNormalizationCalibration();
- break;
-
- case 4:
- CalibrateLow();
- break;
-
- case 5:
- CalibrateHigh();
- carrier_shape_ = 0;
- UpdateCarrierShape();
- break;
- }
- }
- break;
- }
- return reply;
- }
-
- } // namespace warps
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