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  1. #pragma once
  2. #include "app/common.hpp"
  3. #include "widget/OpaqueWidget.hpp"
  4. #include "widget/FramebufferWidget.hpp"
  5. #include "app/ModuleWidget.hpp"
  6. #include "app/CableWidget.hpp"
  7. #include "app/PortWidget.hpp"
  8. #include "app/ParamWidget.hpp"
  9. #include "history.hpp"
  10. #include <map>
  11. namespace rack {
  12. namespace app {
  13. /** Container for ModuleWidget and CableWidget. */
  14. struct RackWidget : widget::OpaqueWidget {
  15. widget::Widget *moduleContainer;
  16. widget::Widget *cableContainer;
  17. CableWidget *incompleteCable = NULL;
  18. widget::FramebufferWidget *railFb;
  19. /** The last mouse position in the RackWidget */
  20. math::Vec mousePos;
  21. ParamWidget *touchedParam = NULL;
  22. std::map<int, math::Vec> moduleDragPositions;
  23. int nextCableColorId = 0;
  24. RackWidget();
  25. ~RackWidget();
  26. void step() override;
  27. void draw(const DrawArgs &args) override;
  28. void onHover(const event::Hover &e) override;
  29. void onHoverKey(const event::HoverKey &e) override;
  30. void onDragHover(const event::DragHover &e) override;
  31. void onButton(const event::Button &e) override;
  32. /** Completely clear the rack's modules and cables */
  33. void clear();
  34. json_t *toJson();
  35. void fromJson(json_t *rootJ);
  36. void pastePresetClipboardAction();
  37. // Module methods
  38. /** Adds a module and adds it to the Engine
  39. Ownership rules work like add/removeChild()
  40. */
  41. void addModule(ModuleWidget *mw);
  42. void addModuleAtMouse(ModuleWidget *mw);
  43. /** Removes the module and transfers ownership to the caller */
  44. void removeModule(ModuleWidget *mw);
  45. /** Sets a module's box if non-colliding. Returns true if set */
  46. bool requestModulePos(ModuleWidget *mw, math::Vec pos);
  47. /** Moves a module to the closest non-colliding position */
  48. void setModulePosNearest(ModuleWidget *mw, math::Vec pos);
  49. void setModulePosForce(ModuleWidget *mw, math::Vec pos);
  50. ModuleWidget *getModule(int moduleId);
  51. bool isEmpty();
  52. void updateModuleDragPositions();
  53. history::ComplexAction *getModuleDragAction();
  54. // Cable methods
  55. void clearCables();
  56. void clearCablesAction();
  57. /** Removes all complete cables connected to the port */
  58. void clearCablesOnPort(PortWidget *port);
  59. /** Adds a complete cable and adds it to the Engine.
  60. Ownership rules work like add/removeChild()
  61. */
  62. void addCable(CableWidget *w);
  63. void removeCable(CableWidget *w);
  64. /** Takes ownership of `w` and adds it as a child if it isn't already */
  65. void setIncompleteCable(CableWidget *w);
  66. CableWidget *releaseIncompleteCable();
  67. /** Returns the most recently added complete cable connected to the given Port, i.e. the top of the stack */
  68. CableWidget *getTopCable(PortWidget *port);
  69. CableWidget *getCable(int cableId);
  70. /** Returns all cables attached to port, complete or not */
  71. std::list<CableWidget*> getCablesOnPort(PortWidget *port);
  72. };
  73. } // namespace app
  74. } // namespace rack