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- // This source file compiles those annoying implementation-in-header libraries
-
- #include <common.hpp> // for fopen_u8
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- #define GLEW_STATIC
- #define GLEW_NO_GLU
- #include <GL/glew.h>
-
- #include <nanovg.h>
-
- #define NANOVG_GL2_IMPLEMENTATION
- // #define NANOVG_GL3_IMPLEMENTATION
- // #define NANOVG_GLES2_IMPLEMENTATION
- // #define NANOVG_GLES3_IMPLEMENTATION
- #include <nanovg_gl.h>
-
- // Hack to get framebuffer objects working on OpenGL 2 (we blindly assume the extension is supported)
- #define NANOVG_FBO_VALID
- #include <nanovg_gl_utils.h>
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- #define BLENDISH_IMPLEMENTATION
- #include <blendish.h>
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- #define NANOSVG_IMPLEMENTATION
- #define NANOSVG_ALL_COLOR_KEYWORDS
- #include <nanosvg.h>
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- #define STB_IMAGE_WRITE_IMPLEMENTATION
- #include <stb_image_write.h>
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