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							- #pragma once
 - #include "util/common.hpp"
 - #include <math.h> // for global namespace functions
 - #include <cmath> // for std::isfinite, etc
 - #include <cstdlib> // for std::abs, etc
 - 
 - 
 - // Use a few standard math functions without std::
 - using std::isfinite;
 - using std::isinf;
 - using std::isnan;
 - using std::isnormal;
 - 
 - 
 - namespace rack {
 - 
 - ////////////////////
 - // basic integer functions
 - ////////////////////
 - 
 - /** Returns the minimum of `a` and `b` */
 - inline int min(int a, int b) {
 - 	return (a < b) ? a : b;
 - }
 - 
 - /** Returns the maximum of `a` and `b` */
 - inline int max(int a, int b) {
 - 	return (a > b) ? a : b;
 - }
 - 
 - /** Limits `x` between `a` and `b`
 - Assumes a <= b
 - */
 - inline int clamp(int x, int a, int b) {
 - 	return min(max(x, a), b);
 - }
 - 
 - /** Limits `x` between `a` and `b`
 - If a > b, switches the two values
 - */
 - inline int clamp2(int x, int a, int b) {
 - 	return clamp(x, min(a, b), max(a, b));
 - }
 - 
 - /** Euclidean modulus, always returns 0 <= mod < base for positive base.
 - */
 - inline int eucmod(int a, int base) {
 - 	int mod = a % base;
 - 	return (mod >= 0) ? mod : mod + base;
 - }
 - 
 - /** Returns floor(log_2(n)), or 0 if n == 1.
 - */
 - inline int log2(int n) {
 - 	int i = 0;
 - 	while (n >>= 1) {
 - 		i++;
 - 	}
 - 	return i;
 - }
 - 
 - inline bool ispow2(int n) {
 - 	return n > 0 && (n & (n - 1)) == 0;
 - }
 - 
 - ////////////////////
 - // basic float functions
 - ////////////////////
 - 
 - /** Returns the minimum of `a` and `b` */
 - inline float min(float a, float b) {
 - 	return (a < b) ? a : b;
 - }
 - 
 - /** Returns the maximum of `a` and `b` */
 - inline float max(float a, float b) {
 - 	return (a > b) ? a : b;
 - }
 - 
 - /** Limits `x` between `a` and `b`
 - Assumes a <= b
 - */
 - inline float clamp(float x, float a, float b) {
 - 	return min(max(x, a), b);
 - }
 - 
 - /** Limits `x` between `a` and `b`
 - If a > b, switches the two values
 - */
 - inline float clamp2(float x, float a, float b) {
 - 	return clamp(x, min(a, b), max(a, b));
 - }
 - 
 - /** Returns 1.f for positive numbers and -1.f for negative numbers (including positive/negative zero) */
 - inline float sgn(float x) {
 - 	return copysignf(1.0f, x);
 - }
 - 
 - inline float eucmod(float a, float base) {
 - 	float mod = fmodf(a, base);
 - 	return (mod >= 0.0f) ? mod : mod + base;
 - }
 - 
 - inline bool isNear(float a, float b, float epsilon = 1.0e-6f) {
 - 	return fabsf(a - b) <= epsilon;
 - }
 - 
 - /** If the magnitude of x if less than eps, return 0 */
 - inline float chop(float x, float eps) {
 - 	return (-eps < x && x < eps) ? 0.0f : x;
 - }
 - 
 - inline float rescale(float x, float a, float b, float yMin, float yMax) {
 - 	return yMin + (x - a) / (b - a) * (yMax - yMin);
 - }
 - 
 - inline float crossfade(float a, float b, float frac) {
 - 	return a + frac * (b - a);
 - }
 - 
 - /** Linearly interpolate an array `p` with index `x`
 - Assumes that the array at `p` is of length at least floor(x)+1.
 - */
 - inline float interpolateLinear(const float *p, float x) {
 - 	int xi = x;
 - 	float xf = x - xi;
 - 	return crossfade(p[xi], p[xi+1], xf);
 - }
 - 
 - /** Complex multiply c = a * b
 - Arguments may be the same pointers
 - i.e. cmultf(&ar, &ai, ar, ai, br, bi)
 - */
 - inline void cmult(float *cr, float *ci, float ar, float ai, float br, float bi) {
 - 	*cr = ar * br - ai * bi;
 - 	*ci = ar * bi + ai * br;
 - }
 - 
 - ////////////////////
 - // 2D vector and rectangle
 - ////////////////////
 - 
 - struct Rect;
 - 
 - struct Vec {
 - 	float x = 0.f;
 - 	float y = 0.f;
 - 
 - 	Vec() {}
 - 	Vec(float x, float y) : x(x), y(y) {}
 - 
 - 	Vec neg() {
 - 		return Vec(-x, -y);
 - 	}
 - 	Vec plus(Vec b) {
 - 		return Vec(x + b.x, y + b.y);
 - 	}
 - 	Vec minus(Vec b) {
 - 		return Vec(x - b.x, y - b.y);
 - 	}
 - 	Vec mult(float s) {
 - 		return Vec(x * s, y * s);
 - 	}
 - 	Vec mult(Vec b) {
 - 		return Vec(x * b.x, y * b.y);
 - 	}
 - 	Vec div(float s) {
 - 		return Vec(x / s, y / s);
 - 	}
 - 	Vec div(Vec b) {
 - 		return Vec(x / b.x, y / b.y);
 - 	}
 - 	float dot(Vec b) {
 - 		return x * b.x + y * b.y;
 - 	}
 - 	float norm() {
 - 		return hypotf(x, y);
 - 	}
 - 	Vec flip() {
 - 		return Vec(y, x);
 - 	}
 - 	Vec min(Vec b) {
 - 		return Vec(rack::min(x, b.x), rack::min(y, b.y));
 - 	}
 - 	Vec max(Vec b) {
 - 		return Vec(rack::max(x, b.x), rack::max(y, b.y));
 - 	}
 - 	Vec round() {
 - 		return Vec(roundf(x), roundf(y));
 - 	}
 - 	Vec floor() {
 - 		return Vec(floorf(x), floorf(y));
 - 	}
 - 	Vec ceil() {
 - 		return Vec(ceilf(x), ceilf(y));
 - 	}
 - 	bool isEqual(Vec b) {
 - 		return x == b.x && y == b.y;
 - 	}
 - 	bool isZero() {
 - 		return x == 0.0f && y == 0.0f;
 - 	}
 - 	bool isFinite() {
 - 		return isfinite(x) && isfinite(y);
 - 	}
 - 	Vec clamp(Rect bound);
 - 	Vec clamp2(Rect bound);
 - };
 - 
 - 
 - struct Rect {
 - 	Vec pos;
 - 	Vec size;
 - 
 - 	Rect() {}
 - 	Rect(Vec pos, Vec size) : pos(pos), size(size) {}
 - 	/** Constructs a Rect from the upper-left position `a` and lower-right pos `b` */
 - 	static Rect fromMinMax(Vec a, Vec b) {
 - 		return Rect(a, b.minus(a));
 - 	}
 - 
 - 	/** Returns whether this Rect contains an entire point, inclusive on the top/left, non-inclusive on the bottom/right */
 - 	bool contains(Vec v) {
 - 		return pos.x <= v.x && v.x < pos.x + size.x
 - 			&& pos.y <= v.y && v.y < pos.y + size.y;
 - 	}
 - 	/** Returns whether this Rect contains an entire Rect */
 - 	bool contains(Rect r) {
 - 		return pos.x <= r.pos.x && r.pos.x + r.size.x <= pos.x + size.x
 - 			&& pos.y <= r.pos.y && r.pos.y + r.size.y <= pos.y + size.y;
 - 	}
 - 	/** Returns whether this Rect overlaps with another Rect */
 - 	bool intersects(Rect r) {
 - 		return (pos.x + size.x > r.pos.x && r.pos.x + r.size.x > pos.x)
 - 			&& (pos.y + size.y > r.pos.y && r.pos.y + r.size.y > pos.y);
 - 	}
 - 	bool isEqual(Rect r) {
 - 		return pos.isEqual(r.pos) && size.isEqual(r.size);
 - 	}
 - 	Vec getCenter() {
 - 		return pos.plus(size.mult(0.5f));
 - 	}
 - 	Vec getTopRight() {
 - 		return pos.plus(Vec(size.x, 0.0f));
 - 	}
 - 	Vec getBottomLeft() {
 - 		return pos.plus(Vec(0.0f, size.y));
 - 	}
 - 	Vec getBottomRight() {
 - 		return pos.plus(size);
 - 	}
 - 	/** Clamps the edges of the rectangle to fit within a bound */
 - 	Rect clamp(Rect bound) {
 - 		Rect r;
 - 		r.pos.x = clamp2(pos.x, bound.pos.x, bound.pos.x + bound.size.x);
 - 		r.pos.y = clamp2(pos.y, bound.pos.y, bound.pos.y + bound.size.y);
 - 		r.size.x = rack::clamp(pos.x + size.x, bound.pos.x, bound.pos.x + bound.size.x) - r.pos.x;
 - 		r.size.y = rack::clamp(pos.y + size.y, bound.pos.y, bound.pos.y + bound.size.y) - r.pos.y;
 - 		return r;
 - 	}
 - 	/** Nudges the position to fix inside a bounding box */
 - 	Rect nudge(Rect bound) {
 - 		Rect r;
 - 		r.size = size;
 - 		r.pos.x = clamp2(pos.x, bound.pos.x, bound.pos.x + bound.size.x - size.x);
 - 		r.pos.y = clamp2(pos.y, bound.pos.y, bound.pos.y + bound.size.y - size.y);
 - 		return r;
 - 	}
 - 	/** Expands this Rect to contain `other` */
 - 	Rect expand(Rect other) {
 - 		Rect r;
 - 		r.pos.x = min(pos.x, other.pos.x);
 - 		r.pos.y = min(pos.y, other.pos.y);
 - 		r.size.x = max(pos.x + size.x, other.pos.x + other.size.x) - r.pos.x;
 - 		r.size.y = max(pos.y + size.y, other.pos.y + other.size.y) - r.pos.y;
 - 		return r;
 - 	}
 - 	/** Returns a Rect with its position set to zero */
 - 	Rect zeroPos() {
 - 		Rect r;
 - 		r.size = size;
 - 		return r;
 - 	}
 - 	Rect grow(Vec delta) {
 - 		Rect r;
 - 		r.pos = pos.minus(delta);
 - 		r.size = size.plus(delta.mult(2.f));
 - 		return r;
 - 	}
 - };
 - 
 - 
 - inline Vec Vec::clamp(Rect bound) {
 - 	return Vec(
 - 		rack::clamp(x, bound.pos.x, bound.pos.x + bound.size.x),
 - 		rack::clamp(y, bound.pos.y, bound.pos.y + bound.size.y));
 - }
 - 
 - inline Vec Vec::clamp2(Rect bound) {
 - 	return Vec(
 - 		rack::clamp2(x, bound.pos.x, bound.pos.x + bound.size.x),
 - 		rack::clamp2(y, bound.pos.y, bound.pos.y + bound.size.y));
 - }
 - 
 - 
 - ////////////////////
 - // Deprecated functions
 - ////////////////////
 - 
 - DEPRECATED inline int mini(int a, int b) {return min(a, b);}
 - DEPRECATED inline int maxi(int a, int b) {return max(a, b);}
 - DEPRECATED inline int clampi(int x, int min, int max) {return clamp(x, min, max);}
 - DEPRECATED inline int absi(int a) {return abs(a);}
 - DEPRECATED inline int eucmodi(int a, int base) {return eucmod(a, base);}
 - DEPRECATED inline int log2i(int n) {return log2(n);}
 - DEPRECATED inline bool ispow2i(int n) {return ispow2(n);}
 - DEPRECATED inline float absf(float x) {return fabsf(x);}
 - DEPRECATED inline float sgnf(float x) {return sgn(x);}
 - DEPRECATED inline float eucmodf(float a, float base) {return eucmod(a, base);}
 - DEPRECATED inline bool nearf(float a, float b, float epsilon = 1.0e-6f) {return isNear(a, b, epsilon);}
 - DEPRECATED inline float clampf(float x, float min, float max) {return clamp(x, min, max);}
 - DEPRECATED inline float clamp2f(float x, float min, float max) {return clamp2(x, min, max);}
 - DEPRECATED inline float chopf(float x, float eps) {return chop(x, eps);}
 - DEPRECATED inline float rescalef(float x, float a, float b, float yMin, float yMax) {return rescale(x, a, b, yMin, yMax);}
 - DEPRECATED inline float crossf(float a, float b, float frac) {return crossfade(a, b, frac);}
 - DEPRECATED inline float interpf(const float *p, float x) {return interpolateLinear(p, x);}
 - DEPRECATED inline void cmultf(float *cr, float *ci, float ar, float ai, float br, float bi) {return cmult(cr, ci, ar, ai, br, bi);}
 - 
 - 
 - } // namespace rack
 
 
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