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  1. #pragma once
  2. #include <list>
  3. #include <memory>
  4. #include "../ext/nanovg/src/nanovg.h"
  5. #include "../ext/oui-blendish/blendish.h"
  6. #include "../ext/nanosvg/src/nanosvg.h"
  7. #include "math.hpp"
  8. #include "util.hpp"
  9. namespace rack {
  10. ////////////////////
  11. // resources
  12. ////////////////////
  13. // Constructing these directly will load from the disk each time. Use the load() functions to load from disk and cache them as long as the shared_ptr is held.
  14. // Implemented in gui.cpp
  15. struct Font {
  16. int handle;
  17. Font(const std::string &filename);
  18. ~Font();
  19. static std::shared_ptr<Font> load(const std::string &filename);
  20. };
  21. struct Image {
  22. int handle;
  23. Image(const std::string &filename);
  24. ~Image();
  25. static std::shared_ptr<Image> load(const std::string &filename);
  26. };
  27. struct SVG {
  28. NSVGimage *handle;
  29. SVG(const std::string &filename);
  30. ~SVG();
  31. static std::shared_ptr<SVG> load(const std::string &filename);
  32. };
  33. ////////////////////
  34. // Base widget
  35. ////////////////////
  36. /** A node in the 2D scene graph */
  37. struct Widget {
  38. /** Stores position and size */
  39. Rect box = Rect(Vec(), Vec(INFINITY, INFINITY));
  40. Widget *parent = NULL;
  41. std::list<Widget*> children;
  42. bool visible = true;
  43. virtual ~Widget();
  44. Vec getAbsolutePos();
  45. Rect getChildrenBoundingBox();
  46. template <class T>
  47. T *getAncestorOfType() {
  48. if (!parent) return NULL;
  49. T *p = dynamic_cast<T*>(parent);
  50. if (p) return p;
  51. return parent->getAncestorOfType<T>();
  52. }
  53. /** Adds widget to list of children.
  54. Gives ownership of widget to this widget instance.
  55. */
  56. void addChild(Widget *widget);
  57. /** Removes widget from list of children if it exists.
  58. Does not delete widget but transfers ownership to caller
  59. Silently fails if widget is not a child
  60. */
  61. void removeChild(Widget *widget);
  62. void clearChildren();
  63. /** Recursively finalizes event start/end pairs as needed */
  64. void finalizeEvents();
  65. /** Advances the module by one frame */
  66. virtual void step();
  67. /** Draws to NanoVG context */
  68. virtual void draw(NVGcontext *vg);
  69. // Events
  70. /** Called when a mouse button is pressed over this widget
  71. 0 for left, 1 for right, 2 for middle.
  72. Return `this` to accept the event.
  73. Return NULL to reject the event and pass it to the widget behind this one.
  74. */
  75. virtual Widget *onMouseDown(Vec pos, int button);
  76. virtual Widget *onMouseUp(Vec pos, int button);
  77. /** Called on every frame, even if mouseRel = Vec(0, 0) */
  78. virtual Widget *onMouseMove(Vec pos, Vec mouseRel);
  79. virtual Widget *onHoverKey(Vec pos, int key);
  80. /** Called when this widget begins responding to `onMouseMove` events */
  81. virtual void onMouseEnter() {}
  82. /** Called when another widget begins responding to `onMouseMove` events */
  83. virtual void onMouseLeave() {}
  84. virtual void onSelect() {}
  85. virtual void onDeselect() {}
  86. virtual bool onText(int codepoint) {return false;}
  87. virtual bool onKey(int key) {return false;}
  88. virtual Widget *onScroll(Vec pos, Vec scrollRel);
  89. /** Called when a widget responds to `onMouseDown` for a left button press */
  90. virtual void onDragStart() {}
  91. /** Called when the left button is released and this widget is being dragged */
  92. virtual void onDragEnd() {}
  93. /** Called when a widget responds to `onMouseMove` and is being dragged */
  94. virtual void onDragMove(Vec mouseRel) {}
  95. /** Called when a widget responds to `onMouseUp` for a left button release and a widget is being dragged */
  96. virtual void onDragEnter(Widget *origin) {}
  97. virtual void onDragLeave(Widget *origin) {}
  98. virtual void onDragDrop(Widget *origin) {}
  99. virtual void onAction() {}
  100. virtual void onChange() {}
  101. };
  102. struct TransformWidget : Widget {
  103. /** The transformation matrix */
  104. float transform[6];
  105. TransformWidget();
  106. void identity();
  107. void translate(Vec delta);
  108. void rotate(float angle);
  109. void scale(Vec s);
  110. void draw(NVGcontext *vg);
  111. };
  112. ////////////////////
  113. // Trait widgets
  114. ////////////////////
  115. /** Widget that does not respond to events */
  116. struct TransparentWidget : virtual Widget {
  117. Widget *onMouseDown(Vec pos, int button) {return NULL;}
  118. Widget *onMouseUp(Vec pos, int button) {return NULL;}
  119. Widget *onMouseMove(Vec pos, Vec mouseRel) {return NULL;}
  120. Widget *onScroll(Vec pos, Vec scrollRel) {return NULL;}
  121. };
  122. /** Widget that itself responds to mouse events */
  123. struct OpaqueWidget : virtual Widget {
  124. Widget *onMouseDown(Vec pos, int button) {
  125. Widget *w = Widget::onMouseDown(pos, button);
  126. if (w) return w;
  127. onMouseDownOpaque(button);
  128. return this;
  129. }
  130. Widget *onMouseUp(Vec pos, int button) {
  131. Widget *w = Widget::onMouseUp(pos, button);
  132. if (w) return w;
  133. onMouseUpOpaque(button);
  134. return this;
  135. }
  136. Widget *onMouseMove(Vec pos, Vec mouseRel) {
  137. Widget *w = Widget::onMouseMove(pos, mouseRel);
  138. if (w) return w;
  139. onMouseMoveOpaque(mouseRel);
  140. return this;
  141. }
  142. /** "High level" events called by the above lower level events.
  143. Use these if you don't care about the clicked position.
  144. */
  145. virtual void onMouseDownOpaque(int button) {}
  146. virtual void onMouseUpOpaque(int button) {}
  147. virtual void onMouseMoveOpaque(Vec mouseRel) {}
  148. };
  149. struct SpriteWidget : virtual Widget {
  150. Vec spriteOffset;
  151. Vec spriteSize;
  152. std::shared_ptr<Image> spriteImage;
  153. int index = 0;
  154. void draw(NVGcontext *vg);
  155. };
  156. struct SVGWidget : virtual Widget {
  157. std::shared_ptr<SVG> svg;
  158. /** Sets the box size to the svg image size */
  159. void wrap();
  160. void draw(NVGcontext *vg);
  161. };
  162. /** Caches a widget's draw() result to a framebuffer so it is called less frequently
  163. When `dirty` is true, its children will be re-rendered on the next call to step().
  164. Events are not passed to the underlying scene.
  165. */
  166. struct FramebufferWidget : virtual Widget {
  167. /** Set this to true to re-render the children to the framebuffer in the next step() */
  168. bool dirty = true;
  169. /** A margin in pixels around the children in the framebuffer
  170. This prevents cutting the rendered SVG off on the box edges.
  171. */
  172. Vec padding;
  173. float oversample = 2.0;
  174. /** The root object in the framebuffer scene
  175. The FramebufferWidget owns the pointer
  176. */
  177. struct Internal;
  178. Internal *internal;
  179. FramebufferWidget();
  180. ~FramebufferWidget();
  181. void step();
  182. void draw(NVGcontext *vg);
  183. int getImageHandle();
  184. };
  185. struct QuantityWidget : virtual Widget {
  186. float value = 0.0;
  187. float minValue = 0.0;
  188. float maxValue = 1.0;
  189. float defaultValue = 0.0;
  190. std::string label;
  191. /** Include a space character if you want a space after the number, e.g. " Hz" */
  192. std::string unit;
  193. /** The decimal place to round for displaying values.
  194. A precision of 2 will display as "1.00" for example.
  195. */
  196. int precision = 2;
  197. QuantityWidget();
  198. void setValue(float value);
  199. void setLimits(float minValue, float maxValue);
  200. void setDefaultValue(float defaultValue);
  201. /** Generates the display value */
  202. std::string getText();
  203. };
  204. ////////////////////
  205. // GUI widgets
  206. ////////////////////
  207. struct Label : Widget {
  208. std::string text;
  209. Label() {
  210. box.size.y = BND_WIDGET_HEIGHT;
  211. }
  212. void draw(NVGcontext *vg);
  213. };
  214. // Deletes itself from parent when clicked
  215. struct MenuOverlay : OpaqueWidget {
  216. void step();
  217. Widget *onScroll(Vec pos, Vec scrollRel) {
  218. return this;
  219. }
  220. void onDragDrop(Widget *origin);
  221. };
  222. struct Menu : OpaqueWidget {
  223. Menu() {
  224. box.size = Vec(0, 0);
  225. }
  226. // Resizes menu and calls addChild()
  227. void pushChild(Widget *child);
  228. void draw(NVGcontext *vg);
  229. };
  230. struct MenuEntry : OpaqueWidget {
  231. std::string text;
  232. std::string rightText;
  233. MenuEntry() {
  234. box.size = Vec(0, BND_WIDGET_HEIGHT);
  235. }
  236. virtual float computeMinWidth(NVGcontext *vg);
  237. };
  238. struct MenuLabel : MenuEntry {
  239. void draw(NVGcontext *vg);
  240. };
  241. struct MenuItem : MenuEntry {
  242. BNDwidgetState state = BND_DEFAULT;
  243. float computeMinWidth(NVGcontext *vg);
  244. void draw(NVGcontext *vg);
  245. void onMouseEnter();
  246. void onMouseLeave() ;
  247. void onDragDrop(Widget *origin);
  248. };
  249. struct Button : OpaqueWidget {
  250. std::string text;
  251. BNDwidgetState state = BND_DEFAULT;
  252. Button() {
  253. box.size.y = BND_WIDGET_HEIGHT;
  254. }
  255. void draw(NVGcontext *vg);
  256. void onMouseEnter();
  257. void onMouseLeave();
  258. void onDragStart();
  259. void onDragEnd();
  260. void onDragDrop(Widget *origin);
  261. };
  262. struct ChoiceButton : Button {
  263. void draw(NVGcontext *vg);
  264. };
  265. struct RadioButton : OpaqueWidget, QuantityWidget {
  266. BNDwidgetState state = BND_DEFAULT;
  267. RadioButton() {
  268. box.size.y = BND_WIDGET_HEIGHT;
  269. }
  270. void draw(NVGcontext *vg);
  271. void onMouseEnter();
  272. void onMouseLeave();
  273. void onDragDrop(Widget *origin);
  274. };
  275. struct Slider : OpaqueWidget, QuantityWidget {
  276. BNDwidgetState state = BND_DEFAULT;
  277. Slider() {
  278. box.size.y = BND_WIDGET_HEIGHT;
  279. }
  280. void draw(NVGcontext *vg);
  281. void onDragStart();
  282. void onDragMove(Vec mouseRel);
  283. void onDragEnd();
  284. };
  285. struct ScrollBar : OpaqueWidget {
  286. enum { VERTICAL, HORIZONTAL } orientation;
  287. float containerOffset = 0.0;
  288. float containerSize = 0.0;
  289. BNDwidgetState state = BND_DEFAULT;
  290. ScrollBar() {
  291. box.size = Vec(BND_SCROLLBAR_WIDTH, BND_SCROLLBAR_HEIGHT);
  292. }
  293. void draw(NVGcontext *vg);
  294. void move(float delta);
  295. void onDragStart();
  296. void onDragMove(Vec mouseRel);
  297. void onDragEnd();
  298. };
  299. // Handles a container with scrollbars
  300. struct ScrollWidget : OpaqueWidget {
  301. Widget *container;
  302. ScrollBar *hScrollBar;
  303. ScrollBar *vScrollBar;
  304. ScrollWidget();
  305. void step();
  306. void draw(NVGcontext *vg);
  307. Widget *onScroll(Vec pos, Vec scrollRel);
  308. };
  309. struct TextField : OpaqueWidget {
  310. std::string text;
  311. std::string placeholder;
  312. int begin = 0;
  313. int end = 0;
  314. TextField() {
  315. box.size.y = BND_WIDGET_HEIGHT;
  316. }
  317. void draw(NVGcontext *vg);
  318. Widget *onMouseDown(Vec pos, int button);
  319. bool onText(int codepoint);
  320. bool onKey(int scancode);
  321. void onSelect();
  322. void insertText(std::string newText);
  323. };
  324. struct PasswordField : TextField {
  325. void draw(NVGcontext *vg);
  326. };
  327. struct ProgressBar : TransparentWidget, QuantityWidget {
  328. ProgressBar() {
  329. box.size.y = BND_WIDGET_HEIGHT;
  330. }
  331. void draw(NVGcontext *vg);
  332. };
  333. struct Tooltip : Widget {
  334. void step();
  335. void draw(NVGcontext *vg);
  336. };
  337. struct Scene : OpaqueWidget {
  338. Widget *overlay = NULL;
  339. void setOverlay(Widget *w);
  340. Menu *createMenu();
  341. void step();
  342. };
  343. ////////////////////
  344. // globals
  345. ////////////////////
  346. extern Vec gMousePos;
  347. extern Widget *gHoveredWidget;
  348. extern Widget *gDraggedWidget;
  349. extern Widget *gDragHoveredWidget;
  350. extern Widget *gSelectedWidget;
  351. extern int gGuiFrame;
  352. extern Scene *gScene;
  353. } // namespace rack