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							- // demo.cpp
 - //
 - // An example STK program that allows voice playback and control of
 - // most of the STK instruments.
 - 
 - #include "SKINImsg.h"
 - #include "WvOut.h"
 - #include "Instrmnt.h"
 - #include "JCRev.h"
 - #include "Voicer.h"
 - #include "Skini.h"
 - #include "RtAudio.h"
 - 
 - #if defined(__STK_REALTIME__)
 -   #include "Mutex.h"
 - #endif
 - 
 - // Miscellaneous command-line parsing and instrument allocation
 - // functions are defined in utilites.cpp ... specific to this program.
 - #include "utilities.h"
 - 
 - #include <signal.h>
 - #include <iostream>
 - #include <algorithm>
 - #include <cmath>
 - using std::min;
 - 
 - bool done;
 - static void finish(int ignore){ done = true; }
 - 
 - using namespace stk;
 - 
 - // The TickData structure holds all the class instances and data that
 - // are shared by the various processing functions.
 - struct TickData {
 -   WvOut **wvout;
 -   Instrmnt **instrument;
 -   Voicer *voicer;
 -   JCRev reverb;
 -   Messager messager;
 -   Skini::Message message;
 -   StkFloat volume;
 -   StkFloat t60;
 -   unsigned int nWvOuts;
 -   int nVoices;
 -   int currentVoice;
 -   int channels;
 -   int counter;
 -   bool realtime;
 -   bool settling;
 -   bool haveMessage;
 -   int frequency;
 - 
 -   // Default constructor.
 -   TickData()
 -     : wvout(0), instrument(0), voicer(0), volume(1.0), t60(0.75),
 -       nWvOuts(0), nVoices(1), currentVoice(0), channels(2), counter(0),
 -       realtime( false ), settling( false ), haveMessage( false ) {}
 - };
 - 
 - #define DELTA_CONTROL_TICKS 64 // default sample frames between control input checks
 - 
 - // The processMessage() function encapsulates the handling of control
 - // messages.  It can be easily relocated within a program structure
 - // depending on the desired scheduling scheme.
 - void processMessage( TickData* data )
 - {
 -   register StkFloat value1 = data->message.floatValues[0];
 -   register StkFloat value2 = data->message.floatValues[1];
 - 
 -   // If only one instrument, allow messages from all channels to control it.
 -   //int group = 1;
 -   //  if ( data->nVoices > 1 ) group = data->message.channel;
 - 
 -   switch( data->message.type ) {
 - 
 -   case __SK_Exit_:
 -     if ( data->settling == false ) goto settle;
 -     done = true;
 -     return;
 - 
 -   case __SK_NoteOn_:
 -     if ( value2 > 0.0 ) { // velocity > 0
 -       data->voicer->noteOn( value1, value2 );
 -       break;
 -     }
 -     // else a note off, so continue to next case
 - 
 -   case __SK_NoteOff_:
 -     data->voicer->noteOff( value1, value2 );
 -     break;
 - 
 -   case __SK_ControlChange_:
 -     if (value1 == 44.0)
 -       data->reverb.setEffectMix(value2  * ONE_OVER_128);
 -     else if (value1 == 7.0)
 -       data->volume = value2 * ONE_OVER_128;
 -     else if (value1 == 49.0)
 -       data->voicer->setFrequency( value2 );
 -     else if (value1 == 50.0)
 -       data->voicer->controlChange( 128, value2 );
 -     else if (value1 == 51.0)
 -       data->frequency = data->message.intValues[1];
 -     else if (value1 == 52.0) {
 -       data->frequency += ( data->message.intValues[1] << 7 );
 -       // Convert to a fractional MIDI note value
 -       StkFloat note = 12.0 * log( data->frequency / 220.0 ) / log( 2.0 ) + 57.0;
 -       data->voicer->setFrequency( note );
 -     }
 -     else
 -       data->voicer->controlChange( (int) value1, value2 );
 -     break;
 - 
 -   case __SK_AfterTouch_:
 -     data->voicer->controlChange( 128, value1 );
 -     break;
 - 
 -   case __SK_PitchChange_:
 -     data->voicer->setFrequency( value1 );
 -     break;
 - 
 -   case __SK_PitchBend_:
 -     data->voicer->pitchBend( value1 );
 -     break;
 - 
 -   case __SK_Volume_:
 -     data->volume = value1 * ONE_OVER_128;
 -     break;
 - 
 -   case __SK_ProgramChange_:
 -     if ( data->currentVoice == (int) value1 ) break;
 - 
 -     // Two-stage program change process.
 -     if ( data->settling == false ) goto settle;
 - 
 -     // Stage 2: delete and reallocate new voice(s)
 -     for ( int i=0; i<data->nVoices; i++ ) {
 -       data->voicer->removeInstrument( data->instrument[i] );
 -       delete data->instrument[i];
 -       data->currentVoice = voiceByNumber( (int)value1, &data->instrument[i] );
 -       if ( data->currentVoice < 0 )
 -         data->currentVoice = voiceByNumber( 0, &data->instrument[i] );
 -       data->voicer->addInstrument( data->instrument[i] );
 -       data->settling = false;
 -     }
 - 
 -   } // end of switch
 - 
 -   data->haveMessage = false;
 -   return;
 - 
 -  settle:
 -   // Exit and program change messages are preceeded with a short settling period.
 -   data->voicer->silence();
 -   data->counter = (int) (0.3 * data->t60 * Stk::sampleRate());
 -   data->settling = true;
 - }
 - 
 - 
 - // The tick() function handles sample computation and scheduling of
 - // control updates.  If doing realtime audio output, it will be called
 - // automatically when the system needs a new buffer of audio samples.
 - int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
 -           double streamTime, RtAudioStreamStatus status, void *dataPointer )
 - {
 -   TickData *data = (TickData *) dataPointer;
 -   register StkFloat sample, *samples = (StkFloat *) outputBuffer;
 -   int counter, nTicks = (int) nBufferFrames;
 - 
 -   while ( nTicks > 0 && !done ) {
 - 
 -     if ( !data->haveMessage ) {
 -       data->messager.popMessage( data->message );
 -       if ( data->message.type > 0 ) {
 -         data->counter = (long) (data->message.time * Stk::sampleRate());
 -         data->haveMessage = true;
 -       }
 -       else
 -         data->counter = DELTA_CONTROL_TICKS;
 -     }
 - 
 -     counter = min( nTicks, data->counter );
 -     data->counter -= counter;
 -     for ( int i=0; i<counter; i++ ) {
 -       sample = data->volume * data->reverb.tick( data->voicer->tick() );
 -       for ( unsigned int j=0; j<data->nWvOuts; j++ ) data->wvout[j]->tick(sample);
 -       if ( data->realtime )
 -         for ( int k=0; k<data->channels; k++ ) *samples++ = sample;
 -       nTicks--;
 -     }
 -     if ( nTicks == 0 ) break;
 - 
 -     // Process control messages.
 -     if ( data->haveMessage ) processMessage( data );
 -   }
 - 
 -   return 0;
 - }
 - 
 - int main( int argc, char *argv[] )
 - {
 -   TickData data;
 -   int i;
 - 
 - #if defined(__STK_REALTIME__)
 -   RtAudio dac;
 - #endif
 - 
 -   // If you want to change the default sample rate (set in Stk.h), do
 -   // it before instantiating any objects!  If the sample rate is
 -   // specified in the command line, it will override this setting.
 -   Stk::setSampleRate( 44100.0 );
 - 
 -   // Depending on how you compile STK, you may need to explicitly set
 -   // the path to the rawwave directory.
 -   Stk::setRawwavePath( "../../rawwaves/" );
 - 
 -   // By default, warning messages are not printed.  If we want to see
 -   // them, we need to specify that here.
 -   Stk::showWarnings( true );
 - 
 -   // Check the command-line arguments for errors and to determine
 -   // the number of WvOut objects to be instantiated (in utilities.cpp).
 -   data.nWvOuts = checkArgs( argc, argv );
 -   data.wvout = (WvOut **) calloc( data.nWvOuts, sizeof(WvOut *) );
 - 
 -   // Instantiate the instrument(s) type from the command-line argument
 -   // (in utilities.cpp).
 -   data.nVoices = countVoices( argc, argv );
 -   data.instrument = (Instrmnt **) calloc( data.nVoices, sizeof(Instrmnt *) );
 -   data.currentVoice = voiceByName( argv[1], &data.instrument[0] );
 -   if ( data.currentVoice < 0 ) {
 -     free( data.wvout );
 -     free( data.instrument );
 -     usage(argv[0]);
 -   }
 -   // If there was no error allocating the first voice, we should be fine for more.
 -   for ( i=1; i<data.nVoices; i++ )
 -     voiceByName( argv[1], &data.instrument[i] );
 - 
 -   data.voicer = (Voicer *) new Voicer( 0.0 );
 -   for ( i=0; i<data.nVoices; i++ )
 -     data.voicer->addInstrument( data.instrument[i] );
 - 
 -   // Parse the command-line flags, instantiate WvOut objects, and
 -   // instantiate the input message controller (in utilities.cpp).
 -   try {
 -     data.realtime = parseArgs( argc, argv, data.wvout, data.messager );
 -   }
 -   catch (StkError &) {
 -     goto cleanup;
 -   }
 - 
 -   // If realtime output, allocate the dac here.
 - #if defined(__STK_REALTIME__)
 -   if ( data.realtime ) {
 -     RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
 -     RtAudio::StreamParameters parameters;
 -     parameters.deviceId = dac.getDefaultOutputDevice();
 -     parameters.nChannels = data.channels;
 -     unsigned int bufferFrames = RT_BUFFER_SIZE;
 -     try {
 -       dac.openStream( ¶meters, NULL, format, (unsigned int)Stk::sampleRate(), &bufferFrames, &tick, (void *)&data );
 -     }
 -     catch ( RtAudioError& error ) {
 -       error.printMessage();
 -       goto cleanup;
 -     }
 -   }
 - #endif
 - 
 -   // Set the reverb parameters.
 -   data.reverb.setT60( data.t60 );
 -   data.reverb.setEffectMix(0.2);
 - 
 -   // Install an interrupt handler function.
 - 	(void) signal(SIGINT, finish);
 - 
 -   // If realtime output, set our callback function and start the dac.
 - #if defined(__STK_REALTIME__)
 -   if ( data.realtime ) {
 -     try {
 -       dac.startStream();
 -     }
 -     catch ( RtAudioError &error ) {
 -       error.printMessage();
 -       goto cleanup;
 -     }
 -   }
 - #endif
 - 
 -   // Setup finished.
 -   while ( !done ) {
 - #if defined(__STK_REALTIME__)
 -     if ( data.realtime )
 -       // Periodically check "done" status.
 -       Stk::sleep( 200 );
 -     else
 - #endif
 -       // Call the "tick" function to process data.
 -       tick( NULL, NULL, 256, 0, 0, (void *)&data );
 -   }
 - 
 -   // Shut down the output stream.
 - #if defined(__STK_REALTIME__)
 -   if ( data.realtime ) {
 -     try {
 -       dac.closeStream();
 -     }
 -     catch ( RtAudioError& error ) {
 -       error.printMessage();
 -     }
 -   }
 - #endif
 - 
 -  cleanup:
 - 
 -   for ( i=0; i<(int)data.nWvOuts; i++ ) delete data.wvout[i];
 -   free( data.wvout );
 - 
 -   delete data.voicer;
 - 
 -   for ( i=0; i<data.nVoices; i++ ) delete data.instrument[i];
 -   free( data.instrument );
 - 
 - 	std::cout << "\nStk demo finished ... goodbye.\n\n";
 -   return 0;
 - }
 
 
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