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							- #pragma once
 - 
 - #include "util/math.hpp"
 - 
 - 
 - namespace rack {
 - 
 - 
 - /** Turns high when value reaches 1, turns low when value reaches 0 */
 - struct SchmittTrigger {
 - 	// UNKNOWN is used to represent a stable state when the previous state is not yet set
 - 	enum State {
 - 		UNKNOWN,
 - 		LOW,
 - 		HIGH
 - 	};
 - 	State state = UNKNOWN;
 - 	/** Updates the state of the Schmitt Trigger given a value.
 - 	Returns true if triggered, i.e. the value increases from 0 to 1.
 - 	If different trigger thresholds are needed, use
 - 		process(rescale(in, low, high, 0.f, 1.f))
 - 	for example.
 - 	*/
 - 	bool process(float in) {
 - 		switch (state) {
 - 			case LOW:
 - 				if (in >= 1.f) {
 - 					state = HIGH;
 - 					return true;
 - 				}
 - 				break;
 - 			case HIGH:
 - 				if (in <= 0.f) {
 - 					state = LOW;
 - 				}
 - 				break;
 - 			default:
 - 				if (in >= 1.f) {
 - 					state = HIGH;
 - 				}
 - 				else if (in <= 0.f) {
 - 					state = LOW;
 - 				}
 - 				break;
 - 		}
 - 		return false;
 - 	}
 - 	bool isHigh() {
 - 		return state == HIGH;
 - 	}
 - 	void reset() {
 - 		state = UNKNOWN;
 - 	}
 - };
 - 
 - 
 - /** When triggered, holds a high value for a specified time before going low again */
 - struct PulseGenerator {
 - 	float time = 0.f;
 - 	float pulseTime = 0.f;
 - 	bool process(float deltaTime) {
 - 		time += deltaTime;
 - 		return time < pulseTime;
 - 	}
 - 	void trigger(float pulseTime) {
 - 		// Keep the previous pulseTime if the existing pulse would be held longer than the currently requested one.
 - 		if (time + pulseTime >= this->pulseTime) {
 - 			time = 0.f;
 - 			this->pulseTime = pulseTime;
 - 		}
 - 	}
 - };
 - 
 - 
 - } // namespace rack
 
 
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