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							- #pragma once
 - #include <app/common.hpp>
 - #include <app/MultiLightWidget.hpp>
 - #include <ui/Tooltip.hpp>
 - #include <engine/Module.hpp>
 - 
 - 
 - namespace rack {
 - namespace app {
 - 
 - 
 - /** A MultiLightWidget that points to a module's Light or a range of lights
 - Will access firstLightId, firstLightId + 1, etc. for each added color
 - */
 - struct ModuleLightWidget : MultiLightWidget {
 - 	engine::Module* module = NULL;
 - 	int firstLightId = -1;
 - 
 - 	ui::Tooltip* tooltip = NULL;
 - 
 - 	~ModuleLightWidget();
 - 	engine::Light* getLight(int colorId);
 - 	engine::LightInfo* getLightInfo();
 - 	void createTooltip();
 - 	void destroyTooltip();
 - 
 - 	void step() override;
 - 	void onHover(const HoverEvent& e) override;
 - 	void onEnter(const EnterEvent& e) override;
 - 	void onLeave(const LeaveEvent& e) override;
 - };
 - 
 - 
 - } // namespace app
 - } // namespace rack
 
 
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