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							- // Copyright 2014 Olivier Gillet.
 - //
 - // Author: Olivier Gillet (ol.gillet@gmail.com)
 - //
 - // Permission is hereby granted, free of charge, to any person obtaining a copy
 - // of this software and associated documentation files (the "Software"), to deal
 - // in the Software without restriction, including without limitation the rights
 - // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 - // copies of the Software, and to permit persons to whom the Software is
 - // furnished to do so, subject to the following conditions:
 - // 
 - // The above copyright notice and this permission notice shall be included in
 - // all copies or substantial portions of the Software.
 - // 
 - // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 - // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 - // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 - // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 - // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 - // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 - // THE SOFTWARE.
 - // 
 - // See http://creativecommons.org/licenses/MIT/ for more information.
 - //
 - // -----------------------------------------------------------------------------
 - //
 - // User interface.
 - 
 - #include "elements/ui.h"
 - 
 - #include <algorithm>
 - 
 - #include "stmlib/system/system_clock.h"
 - 
 - #include "elements/cv_scaler.h"
 - #include "elements/dsp/part.h"
 - 
 - namespace elements {
 - 
 - using namespace std;
 - using namespace stmlib;
 - 
 - void Ui::Init(Part* part, CvScaler* cv_scaler) {
 -   leds_.Init();
 -   switch_.Init();
 -   mode_ = UI_MODE_NORMAL;  // UI_MODE_DISPLAY_MODEL;
 -   part_ = part;
 -   cv_scaler_ = cv_scaler;
 -   part_->set_easter_egg(cv_scaler_->boot_in_easter_egg_mode());
 -   part_->set_resonator_model(ResonatorModel(cv_scaler_->resonator_model()));
 - }
 - 
 - void Ui::Poll() {
 -   // 1kHz.
 -   system_clock.Tick();
 -   switch_.Debounce();
 -   if (switch_.just_pressed()) {
 -     queue_.AddEvent(CONTROL_SWITCH, 0, 0);
 -     press_time_ = system_clock.milliseconds();
 -   }
 -   
 -   if (switch_.pressed() && \
 -       press_time_ &&
 -       (system_clock.milliseconds() - press_time_) >= 3000) {
 -     if (cv_scaler_->ready_for_calibration()) {
 -       queue_.AddEvent(CONTROL_SWITCH, 1, 0);
 -       press_time_ = 0;
 -     } else if (cv_scaler_->resonator_high()) {
 -       if (cv_scaler_->exciter_low()) {
 -         queue_.AddEvent(CONTROL_SWITCH, 2, 0);
 -       } else {
 -         queue_.AddEvent(CONTROL_SWITCH, 3, 0);
 -       }
 -       press_time_ = 0;
 -     }
 -   }
 -   
 -   if (switch_.released() && press_time_) {
 -     queue_.AddEvent(
 -         CONTROL_SWITCH,
 -         0,
 -         system_clock.milliseconds() - press_time_ + 1);
 -   }
 -   
 -   bool blink = (system_clock.milliseconds() & 127) > 64;
 -   switch (mode_) {
 -     case UI_MODE_NORMAL:
 -       leds_.set_gate(part_->gate());
 -       leds_.set_exciter(
 -           lut_db_led_brightness[int32_t(part_->exciter_level() * 512.0f)]);
 -       leds_.set_resonator(
 -           lut_db_led_brightness[int32_t(part_->resonator_level() * 512.0f)]);
 -       break;
 -     
 -     case UI_MODE_CALIBRATION_1:
 -       leds_.set_gate(!blink);
 -       leds_.set_exciter(blink ? 255 : 0);
 -       leds_.set_resonator(0);
 -       break;
 - 
 -     case UI_MODE_CALIBRATION_2:
 -       leds_.set_gate(!blink);
 -       leds_.set_exciter(0);
 -       leds_.set_resonator(blink ? 255 : 0);
 -       break;
 -     
 -     case UI_MODE_PANIC:
 -       leds_.set_gate(blink);
 -       leds_.set_exciter(blink ? 255 : 0);
 -       leds_.set_resonator(blink ? 0 : 255);
 -       break;
 -       
 -     case UI_MODE_DISPLAY_MODEL:
 -       {
 -         bool blink = (system_clock.milliseconds() & 255) > 128;
 -         uint8_t count = ((system_clock.milliseconds()) >> 8) & 3;
 -         bool pulse = (count <= part_->resonator_model()) && blink;
 -         leds_.set_gate(pulse);
 -         leds_.set_exciter(pulse ? 255 : 0);
 -         leds_.set_resonator(pulse ? 255 : 0);
 -       }
 -       break;
 -   }
 -   
 -   if (part_->bypass()) {
 -     leds_.set_gate(true);
 -     leds_.set_exciter(255);
 -     leds_.set_resonator(255);
 -   }
 -   
 -   leds_.Write();
 - }
 - 
 - void Ui::FlushEvents() {
 -   queue_.Flush();
 - }
 - 
 - void Ui::OnSwitchPressed(const Event& e) {
 -   switch (e.control_id) {
 -     case 0:
 -       if (mode_ == UI_MODE_CALIBRATION_1) {
 -         CalibrateC1();
 -       } else if (mode_ == UI_MODE_CALIBRATION_2) {
 -         CalibrateC3();
 -       } else {
 -         gate_ = true;
 -       }
 -       break;
 -     
 -     case 1:
 -       mode_ = UI_MODE_CALIBRATION_1;
 -       break;
 -     
 -     case 2:
 -       part_->set_easter_egg(!part_->easter_egg());
 -       cv_scaler_->set_boot_in_easter_egg_mode(part_->easter_egg());
 -       cv_scaler_->SaveCalibration();
 -       gate_ = false;
 -       break;
 -     
 -     case 3:
 -       part_->set_resonator_model(
 -           ResonatorModel((part_->resonator_model() + 1) % 3));
 -       cv_scaler_->set_resonator_model(part_->resonator_model());
 -       cv_scaler_->SaveCalibration();
 -       gate_ = false;
 -       mode_ = UI_MODE_DISPLAY_MODEL;
 -       break;
 -     
 -     default:
 -       break;
 -   }
 - }
 - 
 - void Ui::OnSwitchReleased(const Event& e) {
 -   gate_ = false;
 - }
 - 
 - void Ui::CalibrateC1() {
 -   cv_scaler_->CalibrateC1();
 -   cv_scaler_->CalibrateOffsets();
 -   mode_ = UI_MODE_CALIBRATION_2;
 - }
 - 
 - void Ui::CalibrateC3() {
 -   bool success = cv_scaler_->CalibrateC3();
 -   if (success) {
 -     cv_scaler_->SaveCalibration();
 -     mode_ = UI_MODE_NORMAL;
 -   } else {
 -     mode_ = UI_MODE_PANIC;
 -   }
 - }
 - 
 - void Ui::DoEvents() {
 -   while (queue_.available()) {
 -     Event e = queue_.PullEvent();
 -     if (e.control_type == CONTROL_SWITCH) {
 -       if (e.data == 0) {
 -         OnSwitchPressed(e);
 -       } else {
 -         OnSwitchReleased(e);
 -       }
 -     }
 -   }
 -   if (mode_ == UI_MODE_DISPLAY_MODEL) {
 -     if (queue_.idle_time() > 4000) {
 -       mode_ = UI_MODE_NORMAL;
 -       queue_.Touch();
 -     }
 -   } else {
 -     if (queue_.idle_time() > 800 && mode_ == UI_MODE_PANIC) {
 -       mode_ = UI_MODE_NORMAL;
 -     }
 -     if (queue_.idle_time() > 1000) {
 -       queue_.Touch();
 -     }
 -   }
 - }
 - 
 - uint8_t Ui::HandleFactoryTestingRequest(uint8_t command) {
 -   uint8_t argument = command & 0x1f;
 -   command = command >> 5;
 -   uint8_t reply = 0;
 -   switch (command) {
 -     case FACTORY_TESTING_READ_POT:
 -       reply = cv_scaler_->pot_value(argument);
 -       break;
 -       
 -     case FACTORY_TESTING_READ_CV:
 -       reply = cv_scaler_->cv_value(argument);
 -       break;
 -       
 -     case FACTORY_TESTING_READ_GATE:
 -       if (argument == 0x00) {
 -         return gate_;
 -       } else {
 -         return cv_scaler_->gate();
 -       }
 -       break;
 -       
 -     case FACTORY_TESTING_SET_BYPASS:
 -       part_->set_bypass(argument);
 -       break;
 -       
 -     case FACTORY_TESTING_CALIBRATE:
 -       if (argument == 0) {
 -         mode_ = UI_MODE_CALIBRATION_1;
 -       } else if (argument == 1) {
 -         CalibrateC1();
 -       } else {
 -         CalibrateC3();
 -         
 -       }
 -       break;
 -   }
 -   return reply;
 - }
 - 
 - }  // namespace elements
 
 
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