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- #pragma once
-
- #include "util.hpp"
- #include "math.hpp"
- #include "plugin.hpp"
- #include "engine.hpp"
- #include "gui.hpp"
- #include "app.hpp"
- #include "components.hpp"
- #include "dsp.hpp"
- #include "asset.hpp"
-
-
- namespace rack {
-
-
- ////////////////////
- // helpers
- ////////////////////
-
- template <class TModuleWidget>
- Model *createModel(Plugin *plugin, std::string slug, std::string name) {
- struct TModel : Model {
- ModuleWidget *createModuleWidget() {
- ModuleWidget *moduleWidget = new TModuleWidget();
- moduleWidget->model = this;
- return moduleWidget;
- }
- };
- Model *model = new TModel();
- model->plugin = plugin;
- model->slug = slug;
- model->name = name;
- // Create bi-directional association between the Plugin and Model
- if (plugin) {
- plugin->models.push_back(model);
- }
- return model;
- }
-
- template <class TParam>
- ParamWidget *createParam(Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
- ParamWidget *param = new TParam();
- param->box.pos = pos;
- param->module = module;
- param->paramId = paramId;
- param->setLimits(minValue, maxValue);
- param->setDefaultValue(defaultValue);
- return param;
- }
-
- template <class TPort>
- Port *createInput(Vec pos, Module *module, int inputId) {
- Port *port = new TPort();
- port->box.pos = pos;
- port->module = module;
- port->type = Port::INPUT;
- port->portId = inputId;
- return port;
- }
-
- template <class TPort>
- Port *createOutput(Vec pos, Module *module, int outputId) {
- Port *port = new TPort();
- port->box.pos = pos;
- port->module = module;
- port->type = Port::OUTPUT;
- port->portId = outputId;
- return port;
- }
-
- template <class TScrew>
- Widget *createScrew(Vec pos) {
- Widget *screw = new TScrew();
- screw->box.pos = pos;
- return screw;
- }
-
- template <class TLight>
- ValueLight *createValueLight(Vec pos, float *value) {
- ValueLight *light = new TLight();
- light->box.pos = pos;
- light->value = value;
- return light;
- }
-
-
- } // namespace rack
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