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- #pragma once
- #include "ui/Quantity.hpp"
- #include "engine/Module.hpp"
- #include "engine/Param.hpp"
-
-
- namespace rack {
- namespace app {
-
-
- /** A ui::Quantity that wraps an engine Param */
- struct ParamQuantity : ui::Quantity {
- engine::Module *module = NULL;
- int paramId = 0;
-
- engine::Param *getParam();
- /** Request to the engine to smoothly set the value */
- void setSmoothValue(float smoothValue);
- float getSmoothValue();
-
- void setValue(float value) override;
- float getValue() override;
- float getMinValue() override;
- float getMaxValue() override;
- float getDefaultValue() override;
- float getDisplayValue() override;
- void setDisplayValue(float displayValue) override;
- std::string getDisplayValueString() override;
- void setDisplayValueString(std::string s) override;
- int getDisplayPrecision() override;
- std::string getLabel() override;
- std::string getUnit() override;
- };
-
-
- } // namespace app
- } // namespace rack
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