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- The OpenGL Extension Wrangler Library
- Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
- Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
- Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
- Copyright (C) 2002, Lev Povalahev
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- <title>GLEW: The OpenGL Extension Wrangler Library</title>
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- <table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
- <tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
- <tr><td align="center"><br></td></tr>
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- <tr><td align="center"><a href="build.html">Building</a></td></tr>
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- <tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
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- <tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
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- <a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
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-
- <h1>The OpenGL Extension Wrangler Library</h1>
-
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-
-
- <h2>Installation</h2>
-
- <p>
- To use the shared library version of GLEW, you need to copy the
- headers and libraries into their destination directories. On Windows
- this typically boils down to copying:
- </p>
-
- <table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
- <tr><td align="left"><tt>bin/glew32.dll</tt></td><td> to </td>
- <td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
- <tr><td align="left"><tt>lib/glew32.lib</tt></td><td> to </td>
- <td align="left"><tt>{VC Root}/Lib</tt></td></tr>
- <tr><td align="left"><tt>include/GL/glew.h</tt></td><td> to </td>
- <td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
- <tr><td align="left"><tt>include/GL/wglew.h</tt></td><td> to </td>
- <td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
- </table>
- <p>
- </p>
-
- <p>
- where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
- <tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
- Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
- Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
- </p>
-
- <p>
- On Unix, typing <tt>make install</tt> will attempt to install GLEW
- into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
- customize the installation target via the <tt>GLEW_DEST</tt>
- environment variable if you do not have write access to these
- directories.
- </p>
-
- <h2>Building Your Project with GLEW</h2>
- <p>
- There are two ways to build your project with GLEW.
- </p>
- <h3>Including the source files / project file</h3>
- <p>
- The simpler but less flexible way is to include <tt>glew.h</tt> and
- <tt>glew.c</tt> into your project. On Windows, you also need to
- define the <tt>GLEW_STATIC</tt> preprocessor token when building a
- static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
- token when building a dll. You also need to replace
- <tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
- <tt><glew.h></tt> in your code and set the appropriate include
- flag (<tt>-I</tt>) to tell the compiler where to look for it. For
- example:
- </p>
- <p class="pre">
- #include <glew.h><br>
- #include <GL/glut.h><br>
- <gl, glu, and glut functionality is available here><br>
- </p>
- <p>
- Depending on where you put <tt>glew.h</tt> you may also need to change
- the include directives in <tt>glew.c</tt>. Note that if you are using
- GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
- In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
- need to include it separately.
- </p>
- <p>
- On Windows, you also have the option of adding the supplied project
- file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
- it together with your other projects. In this case you also need to
- change the <tt>GLEW_BUILD</tt> preprocessor constant to
- <tt>GLEW_STATIC</tt> when building a static library or executable,
- otherwise you get build errors.
- </p>
- <p>
- <b>Note that GLEW does not use the C
- runtime library, so it does not matter which version (single-threaded,
- multi-threaded or multi-threaded DLL) it is linked with (without
- debugging information). It is, however, always a good idea to compile all
- your projects including GLEW with the same C runtime settings.</b>
- </p>
-
- <h3>Using GLEW as a shared library</h3>
-
- <p>
- Alternatively, you can use the provided project files / makefile to
- build a separate shared library you can link your projects with later.
- In this case the best practice is to install <tt>glew.h</tt>,
- <tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
- where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
- <tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
- need administrative privileges to do this. If you do not have
- administrator access and your system administrator will not do it for
- you, you can install GLEW into your own lib and include subdirectories
- and tell the compiler where to find it. Then you can just replace
- <tt><GL/gl.h></tt> with <tt><GL/glew.h></tt> in your
- program:
- </p>
-
- <p class="pre">
- #include <GL/glew.h><br>
- #include <GL/glut.h><br>
- <gl, glu, and glut functionality is available here><br>
- </p>
-
- <p>
- or:
- </p>
-
- <p class="pre">
- #include <GL/glew.h><br>
- <gl and glu functionality is available here><br>
- </p>
-
- <p>
- Remember to link your project with <tt>glew32.lib</tt>,
- <tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
- <tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
- Unix (<tt>-lGLEW -lGLU -lGL</tt>).
- </p>
-
- <p>
- It is important to keep in mind that <tt>glew.h</tt> includes neither
- <tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
- issuing a preprocessor error in case you have included <tt>gl.h</tt>,
- <tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
- </p>
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