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  1. #pragma once
  2. #include "util.hpp"
  3. #include "math.hpp"
  4. #include "plugin.hpp"
  5. #include "engine.hpp"
  6. #include "gui.hpp"
  7. #include "app.hpp"
  8. #include "components.hpp"
  9. #include "asset.hpp"
  10. namespace rack {
  11. ////////////////////
  12. // helpers
  13. ////////////////////
  14. template <class TModuleWidget>
  15. Model *createModel(std::string slug, std::string name) {
  16. struct TModel : Model {
  17. ModuleWidget *createModuleWidget() override {
  18. ModuleWidget *moduleWidget = new TModuleWidget();
  19. moduleWidget->model = this;
  20. return moduleWidget;
  21. }
  22. };
  23. Model *model = new TModel();
  24. model->slug = slug;
  25. model->name = name;
  26. return model;
  27. }
  28. template <class TParam>
  29. ParamWidget *createParam(Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) {
  30. ParamWidget *param = new TParam();
  31. param->box.pos = pos;
  32. param->module = module;
  33. param->paramId = paramId;
  34. param->setLimits(minValue, maxValue);
  35. param->setDefaultValue(defaultValue);
  36. return param;
  37. }
  38. template <class TPort>
  39. Port *createInput(Vec pos, Module *module, int inputId) {
  40. Port *port = new TPort();
  41. port->box.pos = pos;
  42. port->module = module;
  43. port->type = Port::INPUT;
  44. port->portId = inputId;
  45. return port;
  46. }
  47. template <class TPort>
  48. Port *createOutput(Vec pos, Module *module, int outputId) {
  49. Port *port = new TPort();
  50. port->box.pos = pos;
  51. port->module = module;
  52. port->type = Port::OUTPUT;
  53. port->portId = outputId;
  54. return port;
  55. }
  56. template <class TScrew>
  57. Widget *createScrew(Vec pos) {
  58. Widget *screw = new TScrew();
  59. screw->box.pos = pos;
  60. return screw;
  61. }
  62. template <class TLight>
  63. ValueLight *createValueLight(Vec pos, float *value) {
  64. ValueLight *light = new TLight();
  65. light->box.pos = pos;
  66. light->value = value;
  67. return light;
  68. }
  69. } // namespace rack