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- #pragma once
- #include <dsp/common.hpp>
-
-
- namespace rack {
- namespace dsp {
-
-
- /** Detects when a boolean changes from false to true */
- struct BooleanTrigger {
- bool state = true;
-
- void reset() {
- state = true;
- }
-
- bool process(bool state) {
- bool triggered = (state && !this->state);
- this->state = state;
- return triggered;
- }
- };
-
-
- /** Turns HIGH when value reaches a threshold (default 0.f), turns LOW when value reaches a threshold (default 1.f).
- */
- template <typename T = float>
- struct TSchmittTrigger {
- T state;
- TSchmittTrigger() {
- reset();
- }
- void reset() {
- state = T::mask();
- }
- T process(T in, T offThreshold = 0.f, T onThreshold = 1.f) {
- T on = (in >= onThreshold);
- T off = (in <= offThreshold);
- T triggered = ~state & on;
- state = on | (state & ~off);
- return triggered;
- }
- T isHigh() {
- return state;
- }
- };
-
-
- template <>
- struct TSchmittTrigger<float> {
- bool state = true;
-
- void reset() {
- state = true;
- }
-
- /** Updates the state of the Schmitt Trigger given a value.
- Returns true if triggered, i.e. the value increases from 0 to 1.
- If different trigger thresholds are needed, use
-
- process(in, 0.1f, 2.f)
-
- for example.
- */
- bool process(float in, float offThreshold = 0.f, float onThreshold = 1.f) {
- if (state) {
- // HIGH to LOW
- if (in <= offThreshold) {
- state = false;
- }
- }
- else {
- // LOW to HIGH
- if (in >= onThreshold) {
- state = true;
- return true;
- }
- }
- return false;
- }
-
- bool isHigh() {
- return state;
- }
- };
-
- typedef TSchmittTrigger<> SchmittTrigger;
-
-
- /** When triggered, holds a high value for a specified time before going low again */
- struct PulseGenerator {
- float remaining = 0.f;
-
- /** Immediately disables the pulse */
- void reset() {
- remaining = 0.f;
- }
-
- /** Advances the state by `deltaTime`. Returns whether the pulse is in the HIGH state. */
- bool process(float deltaTime) {
- if (remaining > 0.f) {
- remaining -= deltaTime;
- return true;
- }
- return false;
- }
-
- /** Begins a trigger with the given `duration`. */
- void trigger(float duration = 1e-3f) {
- // Keep the previous pulse if the existing pulse will be held longer than the currently requested one.
- if (duration > remaining) {
- remaining = duration;
- }
- }
- };
-
-
- /** Accumulates a timer when process() is called. */
- template <typename T = float>
- struct TTimer {
- T time = 0.f;
-
- void reset() {
- time = 0.f;
- }
-
- /** Returns the time since last reset or initialization. */
- T process(T deltaTime) {
- time += deltaTime;
- return time;
- }
-
- T getTime() {
- return time;
- }
- };
-
- typedef TTimer<> Timer;
-
-
- /** Counts calls to process(), returning true every `division` calls.
- Example:
-
- if (divider.process()) {
- // Runs every `division` calls
- }
- */
- struct ClockDivider {
- uint32_t clock = 0;
- uint32_t division = 1;
-
- void reset() {
- clock = 0;
- }
-
- void setDivision(uint32_t division) {
- this->division = division;
- }
-
- uint32_t getDivision() {
- return division;
- }
-
- uint32_t getClock() {
- return clock;
- }
-
- /** Returns true when the clock reaches `division` and resets. */
- bool process() {
- clock++;
- if (clock >= division) {
- clock = 0;
- return true;
- }
- return false;
- }
- };
-
-
- } // namespace dsp
- } // namespace rack
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