|  | #pragma once
#include <cstring>
#include <x86intrin.h>
namespace rack {
/** Abstraction of byte-aligned values for SIMD CPU acceleration. */
namespace simd {
/** Casts the literal bits of FROM to TO without type conversion.
API copied from C++20.
Usage example:
	printf("%08x\n", bit_cast<int>(1.f)); // Prints 3f800000
*/
template <typename TO, typename FROM>
TO bit_cast(const FROM &x) {
	static_assert(sizeof(FROM) == sizeof(TO), "types must have equal size");
	// Should be optimized to two `mov` instructions
	TO y;
	std::memcpy(&y, &x, sizeof(x));
	return y;
}
/** Generic class for vector float types.
This class is designed to be used just like `float` scalars, with extra features for handling bitwise logic, conditions, loading, and storing.
Usage example:
	float a[4], b[4];
	f32_4 a = f32_4::load(in);
	f32_4 b = 2.f * a / (1 - a);
	b *= sin(2 * M_PI * a);
	b.store(out);
*/
template <int N>
struct f32;
/** Wrapper for `__m128` representing an aligned vector of 4 single-precision float values.
*/
template <>
struct f32<4> {
	__m128 v;
	/** Constructs an uninitialized vector. */
	f32<4>() {}
	/** Constructs a vector from a native `__m128` type. */
	f32<4>(__m128 v) : v(v) {}
	/** Constructs a vector with all elements set to `x`. */
	f32<4>(float x) {
		v = _mm_set_ps1(x);
	}
	/** Constructs a vector from four values. */
	f32<4>(float x1, float x2, float x3, float x4) {
		v = _mm_set_ps(x1, x2, x3, x4);
	}
	/** Reads an array of 4 values. */
	static f32<4> load(const float *x) {
		return f32<4>(_mm_loadu_ps(x));
	}
	/** Returns a vector initialized to zero. */
	static f32<4> zero() {
		return f32<4>(_mm_setzero_ps());
	}
	/** Writes an array of 4 values. */
	void store(float *x) {
		_mm_storeu_ps(x, v);
	}
};
typedef f32<4> f32_4;
// Operator overloads
/** `a @ b` */
#define DECLARE_F32_4_OPERATOR_INFIX(operator, func) \
	inline f32_4 operator(const f32_4 &a, const f32_4 &b) { \
		return f32_4(func(a.v, b.v)); \
	}
/** `a @= b` */
#define DECLARE_F32_4_OPERATOR_INCREMENT(operator, opfunc) \
	inline f32_4 &operator(f32_4 &a, const f32_4 &b) { \
		a = opfunc(a, b); \
		return a; \
	}
DECLARE_F32_4_OPERATOR_INFIX(operator+, _mm_add_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator-, _mm_sub_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator*, _mm_mul_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator/, _mm_div_ps)
/**
Use these to apply logic, bit masks, and conditions to elements.
Examples:
Subtract 1 from value if greater than or equal to 1.
	x -= (x >= 1.f) & 1.f;
*/
DECLARE_F32_4_OPERATOR_INFIX(operator^, _mm_xor_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator&, _mm_and_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator|, _mm_mul_ps)
/** Boolean operators on vectors give 0x00000000 for false and 0xffffffff for true, for each vector element.
*/
DECLARE_F32_4_OPERATOR_INCREMENT(operator+=, operator+);
DECLARE_F32_4_OPERATOR_INCREMENT(operator-=, operator-);
DECLARE_F32_4_OPERATOR_INCREMENT(operator*=, operator*);
DECLARE_F32_4_OPERATOR_INCREMENT(operator/=, operator/);
DECLARE_F32_4_OPERATOR_INCREMENT(operator^=, operator^);
DECLARE_F32_4_OPERATOR_INCREMENT(operator&=, operator&);
DECLARE_F32_4_OPERATOR_INCREMENT(operator|=, operator|);
/** `+a` */
inline f32_4 operator+(const f32_4 &a) {
	return a;
}
/** `-a` */
inline f32_4 operator-(const f32_4 &a) {
	return 0.f - a;
}
/** `++a` */
inline f32_4 &operator++(f32_4 &a) {
	a += 1.f;
	return a;
}
/** `--a` */
inline f32_4 &operator--(f32_4 &a) {
	a -= 1.f;
	return a;
}
/** `a++` */
inline f32_4 operator++(f32_4 &a, int) {
	f32_4 b = a;
	++a;
	return b;
}
/** `a--` */
inline f32_4 operator--(f32_4 &a, int) {
	f32_4 b = a;
	--a;
	return b;
}
/** `~a` */
inline f32_4 operator~(const f32_4 &a) {
	return f32_4(_mm_xor_ps(a.v, _mm_cmpeq_ps(a.v, a.v)));
}
DECLARE_F32_4_OPERATOR_INFIX(operator==, _mm_cmpeq_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator>=, _mm_cmpge_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator>, _mm_cmpgt_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator<=, _mm_cmple_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator<, _mm_cmplt_ps)
DECLARE_F32_4_OPERATOR_INFIX(operator!=, _mm_cmpneq_ps)
} // namespace simd
} // namespace rack
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