#include "ui/Menu.hpp" namespace rack { Menu::Menu() { box.size = math::Vec(0, 0); } Menu::~Menu() { setChildMenu(NULL); } void Menu::setChildMenu(Menu *menu) { if (childMenu) { if (childMenu->parent) childMenu->parent->removeChild(childMenu); delete childMenu; childMenu = NULL; } if (menu) { childMenu = menu; assert(parent); parent->addChild(childMenu); } } void Menu::step() { Widget::step(); // Set positions of children box.size = math::Vec(0, 0); for (Widget *child : children) { if (!child->visible) continue; // Increment height, set position of child child->box.pos = math::Vec(0, box.size.y); box.size.y += child->box.size.y; // Increase width based on maximum width of child if (child->box.size.x > box.size.x) { box.size.x = child->box.size.x; } } // Set widths of all children to maximum width for (Widget *child : children) { child->box.size.x = box.size.x; } } void Menu::draw(const DrawContext &ctx) { bndMenuBackground(ctx.vg, 0.0, 0.0, box.size.x, box.size.y, BND_CORNER_NONE); Widget::draw(ctx); } void Menu::onHoverScroll(const event::HoverScroll &e) { if (parent && !parent->box.isContaining(box)) box.pos.y += e.scrollDelta.y; } } // namespace rack