/*! \page realtime Realtime Audio (blocking) In this section, we modify the sineosc.cpp program in order to send the output to the default audio playback device on your computer system. We also make use of the stk::SineWave class as a sine-wave oscillator. stk::SineWave computes an internal, static sine-wave table when its first instance is created. Subsequent instances make use of the same table. The default table length, specified in SineWave.h, is 2048 samples. \include rtsine.cpp The class stk::RtWvOut is a protected subclass of stk::WvOut. A number of optional constructor arguments can be used to fine tune its performance for a given system. stk::RtWvOut provides a "single-sample", blocking interface to the RtAudio class. Note that stk::RtWvOut (as well as the stk::RtWvIn class described below) makes use of RtAudio's callback input/output functionality by creating a large ring-buffer into which data is written. These classes should not be used when low-latency and robust performance is necessary Though not used here, an stk::RtWvIn class exists as well that can be used to read realtime audio data from an input device. See the record.cpp example program in the examples project for more information. It may be possible to use an instance of stk::RtWvOut and an instance of stk::RtWvIn to simultaneously read and write realtime audio to and from a hardware device or devices. However, it is recommended to instead use a single instance of RtAudio to achieve this behavior, as described in the next section. See the effects project or the duplex.cpp example program in the examples project for more information. When using any realtime STK class (RtAudio, stk::RtWvOut, stk::RtWvIn, RtMidi, stk::InetWvIn, stk::InetWvOut, stk::Socket, stk::UdpSocket, stk::TcpServer, stk::TcpClient, and stk::Thread), it is necessary to specify an audio/MIDI API preprocessor definition and link with the appropriate libraries or frameworks. For example, the above program could be compiled on a Linux system using the GNU g++ compiler and the ALSA audio API as follows (assuming all necessary files exist in the project directory): \code g++ -Wall -D__LINUX_ALSA__ -D__LITTLE_ENDIAN__ -o rtsine Stk.cpp Generator.cpp SineWave.cpp WvOut.cpp \ RtWvOut.cpp RtAudio.cpp rtsine.cpp -lpthread -lasound \endcode On a Macintosh OS X system, the syntax would be: \code g++ -Wall -D__MACOSX_CORE__ -o rtsine Stk.cpp Generator.cpp SineWave.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp \ rtsine.cpp -lpthread -framework CoreAudio -framework CoreMIDI -framework CoreFoundation \endcode [Main tutorial page]   [Next tutorial] */