// crtsine.cpp STK tutorial program #include "SineWave.h" #include "RtAudio.h" using namespace stk; // This tick() function handles sample computation only. It will be // called automatically when the system needs a new buffer of audio // samples. int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status, void *dataPointer ) { SineWave *sine = (SineWave *) dataPointer; register StkFloat *samples = (StkFloat *) outputBuffer; for ( unsigned int i=0; itick(); return 0; } int main() { // Set the global sample rate before creating class instances. Stk::setSampleRate( 44100.0 ); SineWave sine; RtAudio dac; // Figure out how many bytes in an StkFloat and setup the RtAudio stream. RtAudio::StreamParameters parameters; parameters.deviceId = dac.getDefaultOutputDevice(); parameters.nChannels = 1; RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32; unsigned int bufferFrames = RT_BUFFER_SIZE; try { dac.openStream( ¶meters, NULL, format, (unsigned int)Stk::sampleRate(), &bufferFrames, &tick, (void *)&sine ); } catch ( RtAudioError &error ) { error.printMessage(); goto cleanup; } sine.setFrequency(440.0); try { dac.startStream(); } catch ( RtAudioError &error ) { error.printMessage(); goto cleanup; } // Block waiting here. char keyhit; std::cout << "\nPlaying ... press to quit.\n"; std::cin.get( keyhit ); // Shut down the output stream. try { dac.closeStream(); } catch ( RtAudioError &error ) { error.printMessage(); } cleanup: return 0; }