/***************************************************/ /*! \class TcpClient \brief STK TCP socket client class. This class provides a uniform cross-platform TCP socket client interface. Methods are provided for reading or writing data buffers to/from connections. TCP sockets are reliable and connection-oriented. A TCP socket client must be connected to a TCP server before data can be sent or received. Data delivery is guaranteed in order, without loss, error, or duplication. That said, TCP transmissions tend to be slower than those using the UDP protocol and data sent with multiple \e write() calls can be arbitrarily combined by the underlying system. The user is responsible for checking the values returned by the read/write methods. Values less than or equal to zero indicate a closed or lost connection or the occurence of an error. by Perry R. Cook and Gary P. Scavone, 1995--2017. */ /***************************************************/ #include "TcpClient.h" #include #include namespace stk { TcpClient :: TcpClient( int port, std::string hostname ) { #if defined(__OS_WINDOWS__) // windoze-only stuff WSADATA wsaData; WORD wVersionRequested = MAKEWORD(1,1); WSAStartup( wVersionRequested, &wsaData ); if ( wsaData.wVersion != wVersionRequested ) { oStream_ << "TcpClient: Incompatible Windows socket library version!"; handleError( StkError::PROCESS_SOCKET ); } #endif // Create a socket client connection. connect( port, hostname ); } TcpClient :: ~TcpClient( void ) { } int TcpClient :: connect( int port, std::string hostname ) { // Close any existing connections. this->close( soket_ ); // Create the client-side socket soket_ = ::socket( AF_INET, SOCK_STREAM, IPPROTO_TCP ); if ( soket_ < 0 ) { oStream_ << "TcpClient: Couldn't create socket client!"; handleError( StkError::PROCESS_SOCKET ); } int flag = 1; int result = setsockopt( soket_, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int) ); if ( result < 0 ) { oStream_ << "TcpClient: Error setting socket options!"; handleError( StkError::PROCESS_SOCKET ); } struct hostent *hostp; if ( ( hostp = gethostbyname( hostname.c_str() ) ) == 0 ) { oStream_ << "TcpClient: unknown host (" << hostname << ")!"; handleError( StkError::PROCESS_SOCKET_IPADDR ); } // Fill in the address structure struct sockaddr_in server_address; server_address.sin_family = AF_INET; memcpy( (void *)&server_address.sin_addr, hostp->h_addr, hostp->h_length ); server_address.sin_port = htons(port); // Connect to the server if ( ::connect( soket_, (struct sockaddr *)&server_address, sizeof(server_address) ) < 0 ) { oStream_ << "TcpClient: Couldn't connect to socket server!"; handleError( StkError::PROCESS_SOCKET ); } return soket_; } int TcpClient :: writeBuffer( const void *buffer, long bufferSize, int flags ) { if ( !isValid( soket_ ) ) return -1; return send( soket_, (const char *)buffer, bufferSize, flags ); } int TcpClient :: readBuffer( void *buffer, long bufferSize, int flags ) { if ( !isValid( soket_ ) ) return -1; return recv( soket_, (char *)buffer, bufferSize, flags ); } } // stk namespace