#pragma once #include "util.hpp" #include "math.hpp" #include "plugin.hpp" #include "engine.hpp" #include "gui.hpp" #include "app.hpp" #include "components.hpp" #include "asset.hpp" namespace rack { //////////////////// // helpers //////////////////// template Model *createModel(Plugin *plugin, std::string slug, std::string name) { struct TModel : Model { ModuleWidget *createModuleWidget() override { ModuleWidget *moduleWidget = new TModuleWidget(); moduleWidget->model = this; return moduleWidget; } }; Model *model = new TModel(); model->plugin = plugin; model->slug = slug; model->name = name; // Create bi-directional association between the Plugin and Model if (plugin) { plugin->models.push_back(model); } return model; } template ParamWidget *createParam(Vec pos, Module *module, int paramId, float minValue, float maxValue, float defaultValue) { ParamWidget *param = new TParam(); param->box.pos = pos; param->module = module; param->paramId = paramId; param->setLimits(minValue, maxValue); param->setDefaultValue(defaultValue); return param; } template Port *createInput(Vec pos, Module *module, int inputId) { Port *port = new TPort(); port->box.pos = pos; port->module = module; port->type = Port::INPUT; port->portId = inputId; return port; } template Port *createOutput(Vec pos, Module *module, int outputId) { Port *port = new TPort(); port->box.pos = pos; port->module = module; port->type = Port::OUTPUT; port->portId = outputId; return port; } template Widget *createScrew(Vec pos) { Widget *screw = new TScrew(); screw->box.pos = pos; return screw; } template ValueLight *createValueLight(Vec pos, float *value) { ValueLight *light = new TLight(); light->box.pos = pos; light->value = value; return light; } } // namespace rack