#pragma once #include #include #include #include /** Remaps Ctrl to Cmd on Mac Use this instead of GLFW_MOD_CONTROL, since Cmd should be used on Mac in place of Ctrl on Linux/Windows. */ #if defined ARCH_MAC #define RACK_MOD_CTRL GLFW_MOD_SUPER #define RACK_MOD_CTRL_NAME "⌘" #else #define RACK_MOD_CTRL GLFW_MOD_CONTROL #define RACK_MOD_CTRL_NAME "Ctrl" #endif #define RACK_MOD_SHIFT_NAME "Shift" #define RACK_MOD_ALT_NAME "Alt" /** Filters actual mod keys from the mod flags. Use this if you don't care about GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK. Example usage: if ((e.mod & RACK_MOD_MASK) == (RACK_MOD_CTRL | GLFW_MOD_SHIFT)) ... */ #define RACK_MOD_MASK (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT | GLFW_MOD_SUPER) /** A key action state representing the the key is (still) being held. */ #define RACK_HELD 3 // GLFW_* aliases to match GLFW-defined macros #define GLFW_MOD_CTRL RACK_MOD_CTRL #define GLFW_MOD_CTRL_NAME RACK_MOD_CTRL_NAME #define GLFW_MOD_ALT_NAME RACK_MOD_ALT_NAME #define GLFW_MOD_SHIFT_NAME RACK_MOD_SHIFT_NAME #define GLFW_MOD_MASK RACK_MOD_MASK #define GLFW_HELD RACK_HELD namespace rack { namespace widget { struct Widget; /** A per-event state shared and writable by all widgets that recursively handle an event. */ struct EventContext { /** Whether the event should continue recursing to children Widgets. */ bool propagating = true; /** Whether the event has been consumed by an event handler and no more handlers should consume the event. */ bool consumed = false; /** The widget that responded to the event. */ Widget* target = NULL; }; /** Base class for all events. */ struct BaseEvent { EventContext* context = NULL; /** Prevents the event from being handled by more Widgets. */ void stopPropagating() const { if (!context) return; context->propagating = false; } bool isPropagating() const { if (!context) return true; return context->propagating; } /** Tells the event handler that a particular Widget consumed the event. You usually want to stop propagation as well, so call consume() instead. */ void setTarget(Widget* w) const { if (!context) return; context->target = w; } Widget* getTarget() const { if (!context) return NULL; return context->target; } /** Sets the target Widget and stops propagating. A NULL Widget may be passed to consume but not set a target. */ void consume(Widget* w) const { if (!context) return; context->propagating = false; context->consumed = true; context->target = w; } void unconsume() const { if (!context) return; context->consumed = false; } bool isConsumed() const { if (!context) return false; return context->consumed; } }; struct EventState { Widget* rootWidget = NULL; /** State widgets Don't set these directly unless you know what you're doing. Use the set*() methods instead. */ Widget* hoveredWidget = NULL; Widget* draggedWidget = NULL; int dragButton = 0; Widget* dragHoveredWidget = NULL; Widget* selectedWidget = NULL; /** For double-clicking */ double lastClickTime = -INFINITY; Widget* lastClickedWidget = NULL; std::set heldKeys; Widget* getRootWidget() { return rootWidget; } Widget* getHoveredWidget() { return hoveredWidget; } Widget* getDraggedWidget() { return draggedWidget; } Widget* getDragHoveredWidget() { return dragHoveredWidget; } Widget* getSelectedWidget() { return selectedWidget; } void setHoveredWidget(Widget* w); void setDraggedWidget(Widget* w, int button); void setDragHoveredWidget(Widget* w); void setSelectedWidget(Widget* w); DEPRECATED void setHovered(Widget* w) {setHoveredWidget(w);} DEPRECATED void setDragged(Widget* w, int button) {setDraggedWidget(w, button);} DEPRECATED void setDragHovered(Widget* w) {setDragHoveredWidget(w);} DEPRECATED void setSelected(Widget* w) {setSelectedWidget(w);} /** Prepares a widget for deletion */ void finalizeWidget(Widget* w); bool handleButton(math::Vec pos, int button, int action, int mods); bool handleHover(math::Vec pos, math::Vec mouseDelta); bool handleLeave(); bool handleScroll(math::Vec pos, math::Vec scrollDelta); bool handleText(math::Vec pos, int codepoint); bool handleKey(math::Vec pos, int key, int scancode, int action, int mods); bool handleDrop(math::Vec pos, const std::vector& paths); bool handleDirty(); }; } // namespace widget } // namespace rack