#pragma once #include #include #include "widgets.hpp" namespace rack { struct Module; struct Wire; struct RackWidget; struct ParamWidget; struct Port; struct Scene; //////////////////// // module //////////////////// // A 1U module should be 15x380. Thus the width of a module should be a factor of 15. #define RACK_GRID_WIDTH 15 #define RACK_GRID_HEIGHT 380 struct Model; struct ModuleWidget : OpaqueWidget { Model *model = NULL; /** Owns the module pointer */ Module *module = NULL; std::vector inputs; std::vector outputs; std::vector params; ~ModuleWidget(); void setModule(Module *module); // Convenience functions for adding special widgets (calls addChild()) void addInput(Port *input); void addOutput(Port *output); void addParam(ParamWidget *param); json_t *toJson(); void fromJson(json_t *root); /** Disconnects cables from all ports */ void disconnect(); /** Resets the state of the module */ void initialize(); /** Randomizes the state of the module This method just randomizes parameters. Override and call this function if your module contains other state information that you wish to randomize. */ void randomize(); virtual Menu *createContextMenu(); void draw(NVGcontext *vg); bool requested = false; Vec requestedPos; Vec dragPos; Widget *onHoverKey(Vec pos, int key); void onDragStart(); void onDragMove(Vec mouseRel); void onDragEnd(); void onMouseDownOpaque(int button); }; struct WireWidget : OpaqueWidget { Port *inputPort = NULL; Port *outputPort = NULL; Port *hoveredInputPort = NULL; Port *hoveredOutputPort = NULL; Wire *wire = NULL; NVGcolor color; WireWidget(); ~WireWidget(); /** Synchronizes the plugged state of the widget to the owned wire */ void updateWire(); Vec getOutputPos(); Vec getInputPos(); void draw(NVGcontext *vg); void drawPlugs(NVGcontext *vg); }; struct RackWidget : OpaqueWidget { FramebufferWidget *rails; // Only put ModuleWidgets in here Widget *moduleContainer; // Only put WireWidgets in here Widget *wireContainer; WireWidget *activeWire = NULL; std::string lastPath; RackWidget(); ~RackWidget(); void clear(); void openDialog(); void saveDialog(); void saveAsDialog(); void savePatch(std::string filename); void loadPatch(std::string filename); json_t *toJson(); void fromJson(json_t *root); void addModule(ModuleWidget *m); /** Transfers ownership to the caller so they must `delete` it if that is the intension */ void deleteModule(ModuleWidget *m); void cloneModule(ModuleWidget *m); /** Moves a module to the closest non-colliding position */ void repositionModule(ModuleWidget *m); void step(); void draw(NVGcontext *vg); void onMouseDownOpaque(int button); }; struct RackRail : TransparentWidget { void draw(NVGcontext *vg); }; struct Panel : TransparentWidget { NVGcolor backgroundColor; NVGcolor borderColor; std::shared_ptr backgroundImage; void draw(NVGcontext *vg); }; struct SVGPanel : FramebufferWidget { void setBackground(std::shared_ptr svg); }; //////////////////// // params //////////////////// struct CircularShadow : TransparentWidget { float blur = 0.0; void draw(NVGcontext *vg); }; struct Light : TransparentWidget { NVGcolor color; void draw(NVGcontext *vg); }; struct ParamWidget : OpaqueWidget, QuantityWidget { Module *module = NULL; int paramId; json_t *toJson(); void fromJson(json_t *root); virtual void randomize(); void onMouseDownOpaque(int button); void onChange(); }; /** Implements vertical dragging behavior for ParamWidgets */ struct Knob : ParamWidget { void onDragStart(); void onDragMove(Vec mouseRel); void onDragEnd(); /** Tell engine to smoothly vary this parameter */ void onChange(); }; struct SpriteKnob : virtual Knob, SpriteWidget { int minIndex, maxIndex, spriteCount; void step(); }; /** A knob which rotates an SVG and caches it in a framebuffer */ struct SVGKnob : virtual Knob, FramebufferWidget { /** Angles in radians */ float minAngle, maxAngle; /** Not owned */ TransformWidget *tw; SVGWidget *sw; SVGKnob(); void setSVG(std::shared_ptr svg); void step(); void onChange(); }; /** Snaps to the nearest integer value on mouse release */ struct SnapKnob : virtual Knob { void onDragEnd() { setValue(roundf(value)); Knob::onDragEnd(); } }; struct SVGSlider : Knob, FramebufferWidget { /** Intermediate positions will be interpolated between these positions */ Vec minHandlePos, maxHandlePos; /** Not owned */ SVGWidget *background; SVGWidget *handle; SVGSlider(); void step(); void onChange(); }; struct Switch : ParamWidget { }; struct SVGSwitch : virtual Switch, FramebufferWidget { std::vector> frames; /** Not owned */ SVGWidget *sw; SVGSwitch(); /** Adds an SVG file to represent the next switch position */ void addFrame(std::shared_ptr svg); void step(); void onChange(); }; /** A switch that cycles through each mechanical position */ struct ToggleSwitch : virtual Switch { void onDragStart() { // Cycle through values // e.g. a range of [0.0, 3.0] would have modes 0, 1, 2, and 3. if (value >= maxValue) setValue(minValue); else setValue(value + 1.0); } }; /** A switch that is turned on when held */ struct MomentarySwitch : virtual Switch { /** Don't randomize state */ void randomize() {} void onDragStart() { setValue(maxValue); } void onDragEnd() { setValue(minValue); } }; //////////////////// // ports //////////////////// struct Port : OpaqueWidget { enum PortType { DEFAULT, INPUT, OUTPUT }; Module *module = NULL; WireWidget *connectedWire = NULL; PortType type = DEFAULT; int portId; Port(); ~Port(); void disconnect(); void draw(NVGcontext *vg); void onMouseDownOpaque(int button); void onDragEnd(); void onDragStart(); void onDragDrop(Widget *origin); void onDragEnter(Widget *origin); void onDragLeave(Widget *origin); }; struct SVGPort : Port, FramebufferWidget { SVGWidget *background; SVGPort(); void draw(NVGcontext *vg); }; /** If you don't add these to your ModuleWidget, they will fall out of the rack... */ struct SVGScrew : FramebufferWidget { SVGWidget *sw; SVGScrew(); }; //////////////////// // scene //////////////////// struct Toolbar : OpaqueWidget { Slider *wireOpacitySlider; Slider *wireTensionSlider; RadioButton *cpuUsageButton; Toolbar(); void draw(NVGcontext *vg); }; struct PluginManagerWidget : Widget { Widget *loginWidget; Widget *manageWidget; Widget *downloadWidget; PluginManagerWidget(); void step(); }; struct RackScene : Scene { Toolbar *toolbar; ScrollWidget *scrollWidget; RackScene(); void step(); void draw(NVGcontext *vg); Widget *onHoverKey(Vec pos, int key); }; //////////////////// // globals //////////////////// extern std::string gApplicationName; extern std::string gApplicationVersion; extern std::string gApiHost; extern RackWidget *gRackWidget; void sceneInit(); void sceneDestroy(); } // namespace rack