#include #include namespace rack { namespace color { bool isEqual(NVGcolor a, NVGcolor b) { for (int i = 0; i < 4; i++) { if (a.rgba[i] != b.rgba[i]) return false; } return true; } NVGcolor clamp(NVGcolor a) { for (int i = 0; i < 4; i++) a.rgba[i] = math::clamp(a.rgba[i], 0.f, 1.f); return a; } NVGcolor minus(NVGcolor a, NVGcolor b) { for (int i = 0; i < 3; i++) a.rgba[i] -= b.rgba[i]; return a; } NVGcolor plus(NVGcolor a, NVGcolor b) { for (int i = 0; i < 3; i++) a.rgba[i] += b.rgba[i]; return a; } NVGcolor mult(NVGcolor a, NVGcolor b) { for (int i = 0; i < 3; i++) a.rgba[i] *= b.rgba[i]; return a; } NVGcolor mult(NVGcolor a, float x) { for (int i = 0; i < 3; i++) a.rgba[i] *= x; return a; } /** Screen blending with alpha compositing */ NVGcolor screen(NVGcolor a, NVGcolor b) { if (a.a == 0.f) return b; if (b.a == 0.f) return a; a = mult(a, a.a); b = mult(b, b.a); NVGcolor c = minus(plus(a, b), mult(a, b)); c.a = a.a + b.a - a.a * b.a; c = mult(c, 1.f / c.a); c = clamp(c); return c; } NVGcolor alpha(NVGcolor a, float alpha) { a.a *= alpha; return a; } NVGcolor fromHexString(std::string s) { uint8_t r = 0; uint8_t g = 0; uint8_t b = 0; uint8_t a = 255; // If only three hex pairs are given, this will leave `a` unset. sscanf(s.c_str(), "#%2hhx%2hhx%2hhx%2hhx", &r, &g, &b, &a); return nvgRGBA(r, g, b, a); } std::string toHexString(NVGcolor c) { uint8_t r = std::round(c.r * 255); uint8_t g = std::round(c.g * 255); uint8_t b = std::round(c.b * 255); uint8_t a = std::round(c.a * 255); if (a == 255) return string::f("#%02x%02x%02x", r, g, b); else return string::f("#%02x%02x%02x%02x", r, g, b, a); } } // namespace network } // namespace rack