#include "GVerbWidget.hpp" #include #if ARCH_WIN #include #include #define mkdir(_dir, _perms) _mkdir(_dir) #else #include #endif using namespace std; Plugin *plugin; void init(Plugin *p) { plugin = p; p->slug = TOSTRING(SLUG); p->version = TOSTRING(VERSION); // Add all Models defined throughout the plugin p->addModel(modelGVerbModule); p->addModel(modelAudioInterface16); p->addModel(modelCV0to10Module); p->addModel(modelCVS0to10Module); p->addModel(modelCV5to5Module); p->addModel(modelCVMmtModule); p->addModel(modelCVTglModule); p->addModel(modelPianoRollModule); //p->addModel(modelSongRollModule); p->addModel(modelDuckModule); // Any other plugin initialization may go here. // As an alternative, consider lazy-loading assets and lookup tables when your module is created to reduce startup times of Rack. }