#pragma once #include #include #include #include #include #include #include #include #include namespace rack { namespace app { /** Container for ModuleWidget and CableWidget. */ struct RackWidget : widget::OpaqueWidget { widget::Widget *moduleContainer; widget::Widget *cableContainer; CableWidget *incompleteCable = NULL; widget::FramebufferWidget *railFb; /** The last mouse position in the RackWidget */ math::Vec mousePos; ParamWidget *touchedParam = NULL; std::map moduleDragPositions; int nextCableColorId = 0; RackWidget(); ~RackWidget(); void step() override; void draw(const DrawArgs &args) override; void onHover(const event::Hover &e) override; void onHoverKey(const event::HoverKey &e) override; void onDragHover(const event::DragHover &e) override; void onButton(const event::Button &e) override; /** Completely clear the rack's modules and cables */ void clear(); json_t *toJson(); void fromJson(json_t *rootJ); void pastePresetClipboardAction(); // Module methods /** Adds a module and adds it to the Engine Ownership rules work like add/removeChild() */ void addModule(ModuleWidget *mw); void addModuleAtMouse(ModuleWidget *mw); /** Removes the module and transfers ownership to the caller */ void removeModule(ModuleWidget *mw); /** Sets a module's box if non-colliding. Returns true if set */ bool requestModulePos(ModuleWidget *mw, math::Vec pos); /** Moves a module to the closest non-colliding position */ void setModulePosNearest(ModuleWidget *mw, math::Vec pos); void setModulePosForce(ModuleWidget *mw, math::Vec pos); ModuleWidget *getModule(int moduleId); bool isEmpty(); void updateModuleDragPositions(); history::ComplexAction *getModuleDragAction(); // Cable methods void clearCables(); void clearCablesAction(); /** Removes all complete cables connected to the port */ void clearCablesOnPort(PortWidget *port); /** Adds a complete cable and adds it to the Engine. Ownership rules work like add/removeChild() */ void addCable(CableWidget *w); void removeCable(CableWidget *w); /** Takes ownership of `w` and adds it as a child if it isn't already */ void setIncompleteCable(CableWidget *w); CableWidget *releaseIncompleteCable(); /** Returns the most recently added complete cable connected to the given Port, i.e. the top of the stack */ CableWidget *getTopCable(PortWidget *port); CableWidget *getCable(int cableId); /** Returns all cables attached to port, complete or not */ std::list getCablesOnPort(PortWidget *port); }; } // namespace app } // namespace rack