#pragma once #include "ui/common.hpp" namespace rack { struct ProgressBar : VirtualWidget { Quantity *quantity = NULL; ProgressBar() { box.size.y = BND_WIDGET_HEIGHT; } ~ProgressBar() { if (quantity) delete quantity; } void draw(NVGcontext *vg) override { float progress = quantity ? quantity->getScaledValue() : 0.f; std::string text = quantity ? quantity->getString() : ""; bndSlider(vg, 0.0, 0.0, box.size.x, box.size.y, BND_CORNER_ALL, BND_DEFAULT, progress, text.c_str(), NULL); } }; } // namespace rack