#include "common.hpp" #include "random.hpp" #include "asset.hpp" #include "midi.hpp" #include "rtmidi.hpp" #include "keyboard.hpp" #include "gamepad.hpp" #include "bridge.hpp" #include "settings.hpp" #include "engine/Engine.hpp" #include "app/Scene.hpp" #include "plugin.hpp" #include "app.hpp" #include "ui.hpp" #include #include #ifdef ARCH_WIN #include #endif using namespace rack; int main(int argc, char *argv[]) { #ifdef ARCH_WIN // Windows global mutex to prevent multiple instances // Handle will be closed by Windows when the process ends HANDLE instanceMutex = CreateMutex(NULL, true, APP_NAME.c_str()); if (GetLastError() == ERROR_ALREADY_EXISTS) { osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Rack is already running. Multiple Rack instances are not supported."); exit(1); } (void) instanceMutex; #endif bool devMode = false; std::string patchFile; // Parse command line arguments int c; opterr = 0; while ((c = getopt(argc, argv, "ds:u:")) != -1) { switch (c) { case 'd': { devMode = true; } break; case 's': { asset::systemDir = optarg; } break; case 'u': { asset::userDir = optarg; } break; default: break; } } if (optind < argc) { patchFile = argv[optind]; } // Initialize environment asset::init(devMode); logger::init(devMode); // Log environment INFO("%s %s", APP_NAME.c_str(), APP_VERSION.c_str()); if (devMode) INFO("Development mode"); INFO("System directory: %s", asset::systemDir.c_str()); INFO("User directory: %s", asset::userDir.c_str()); random::init(); midi::init(); rtmidiInit(); bridgeInit(); keyboard::init(); gamepad::init(); ui::init(); plugin::init(devMode); windowInit(); INFO("Initialized environment"); // Initialize app appInit(); app()->scene->devMode = devMode; settings::load(asset::user("settings.json")); if (patchFile.empty()) { // To prevent launch crashes, if Rack crashes between now and 15 seconds from now, the "skipAutosaveOnLaunch" property will remain in settings.json, so that in the next launch, the broken autosave will not be loaded. bool oldSkipLoadOnLaunch = settings::skipLoadOnLaunch; settings::skipLoadOnLaunch = true; settings::save(asset::user("settings.json")); settings::skipLoadOnLaunch = false; if (oldSkipLoadOnLaunch && osdialog_message(OSDIALOG_INFO, OSDIALOG_YES_NO, "Rack has recovered from a crash, possibly caused by a faulty module in your patch. Clear your patch and start over?")) { app()->scene->rackWidget->lastPath = ""; } else { // Load autosave std::string oldLastPath = app()->scene->rackWidget->lastPath; app()->scene->rackWidget->load(asset::user("autosave.vcv")); app()->scene->rackWidget->lastPath = oldLastPath; } } else { // Load patch app()->scene->rackWidget->load(patchFile); app()->scene->rackWidget->lastPath = patchFile; } INFO("Initialized app"); app()->engine->start(); app()->window->run(); INFO("Window closed"); app()->engine->stop(); // Destroy app app()->scene->rackWidget->save(asset::user("autosave.vcv")); settings::save(asset::user("settings.json")); appDestroy(); INFO("Cleaned up app"); // Destroy environment windowDestroy(); plugin::destroy(); ui::destroy(); bridgeDestroy(); midi::destroy(); INFO("Cleaned up environment"); logger::destroy(); return 0; }