// bethree.cpp STK tutorial program #include "BeeThree.h" #include "RtAudio.h" using namespace stk; // The TickData structure holds all the class instances and data that // are shared by the various processing functions. struct TickData { Instrmnt *instrument; StkFloat frequency; StkFloat scaler; long counter; bool done; // Default constructor. TickData() : instrument(0), scaler(1.0), counter(0), done( false ) {} }; // This tick() function handles sample computation only. It will be // called automatically when the system needs a new buffer of audio // samples. int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status, void *userData ) { TickData *data = (TickData *) userData; register StkFloat *samples = (StkFloat *) outputBuffer; for ( unsigned int i=0; iinstrument->tick(); if ( ++data->counter % 2000 == 0 ) { data->scaler += 0.025; data->instrument->setFrequency( data->frequency * data->scaler ); } } if ( data->counter > 80000 ) data->done = true; return 0; } int main() { // Set the global sample rate and rawwave path before creating class instances. Stk::setSampleRate( 44100.0 ); Stk::setRawwavePath( "../../rawwaves/" ); TickData data; RtAudio dac; // Figure out how many bytes in an StkFloat and setup the RtAudio stream. RtAudio::StreamParameters parameters; parameters.deviceId = dac.getDefaultOutputDevice(); parameters.nChannels = 1; RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32; unsigned int bufferFrames = RT_BUFFER_SIZE; try { dac.openStream( ¶meters, NULL, format, (unsigned int)Stk::sampleRate(), &bufferFrames, &tick, (void *)&data ); } catch ( RtAudioError& error ) { error.printMessage(); goto cleanup; } try { // Define and load the BeeThree instrument data.instrument = new BeeThree(); } catch ( StkError & ) { goto cleanup; } data.frequency = 220.0; data.instrument->noteOn( data.frequency, 0.5 ); try { dac.startStream(); } catch ( RtAudioError &error ) { error.printMessage(); goto cleanup; } // Block waiting until callback signals done. while ( !data.done ) Stk::sleep( 100 ); // Shut down the callback and output stream. try { dac.closeStream(); } catch ( RtAudioError &error ) { error.printMessage(); } cleanup: delete data.instrument; return 0; }